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| author | raysan5 <[email protected]> | 2020-03-24 12:39:05 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-03-24 12:39:05 +0100 |
| commit | 6bab884d1de8b1aadd89e79c26d6294eb22eaece (patch) | |
| tree | d5e9d91ae0fc2d8c5cb41f7e3aecdd1cec6bd848 /examples/shaders | |
| parent | 4e6db307e42ce370dc32c568e05492e9fff35c24 (diff) | |
| download | raylib-6bab884d1de8b1aadd89e79c26d6294eb22eaece.tar.gz raylib-6bab884d1de8b1aadd89e79c26d6294eb22eaece.zip | |
Added note on examples not supporting GLSL100
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/shaders_raymarching.c | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c index 06ad0f92..92272e91 100644 --- a/examples/shaders/shaders_raymarching.c +++ b/examples/shaders/shaders_raymarching.c @@ -2,12 +2,8 @@ * * raylib [shaders] example - Raymarching shapes generation * -* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, -* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. -* -* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example -* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders -* raylib comes with shaders ready for both versions, check raylib/shaders install folder +* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330 +* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment. * * This example has been created using raylib 2.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) @@ -20,7 +16,7 @@ #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB -> Not supported at this moment #define GLSL_VERSION 100 #endif |
