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authorJeffery Myers <[email protected]>2023-02-15 08:17:00 -0800
committerGitHub <[email protected]>2023-02-15 17:17:00 +0100
commit9eaed07b77bd6c9004175c9a641a573671cadb29 (patch)
tree0f37fbddb348fb2ad12937ed53090e5ab3fb1193 /examples/shaders
parentbeb44f1dacce8aef0df3740e341582ca79e040e1 (diff)
downloadraylib-9eaed07b77bd6c9004175c9a641a573671cadb29.tar.gz
raylib-9eaed07b77bd6c9004175c9a641a573671cadb29.zip
Make the oribital camera work like it used to (it is not just a copy of third person) (#2926)
Diffstat (limited to 'examples/shaders')
-rw-r--r--examples/shaders/shaders_basic_lighting.c1
-rw-r--r--examples/shaders/shaders_fog.c1
-rw-r--r--examples/shaders/shaders_hybrid_render.c1
-rw-r--r--examples/shaders/shaders_mesh_instancing.c1
-rw-r--r--examples/shaders/shaders_postprocessing.c1
-rw-r--r--examples/shaders/shaders_write_depth.c1
6 files changed, 0 insertions, 6 deletions
diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c
index 49dc1e7d..61cec2e8 100644
--- a/examples/shaders/shaders_basic_lighting.c
+++ b/examples/shaders/shaders_basic_lighting.c
@@ -80,7 +80,6 @@ int main(void)
lights[2] = CreateLight(LIGHT_POINT, (Vector3){ -2, 1, 2 }, Vector3Zero(), GREEN, shader);
lights[3] = CreateLight(LIGHT_POINT, (Vector3){ 2, 1, -2 }, Vector3Zero(), BLUE, shader);
- DisableCursor(); // Limit cursor to relative movement inside the window
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
diff --git a/examples/shaders/shaders_fog.c b/examples/shaders/shaders_fog.c
index ddd721d4..24a1c106 100644
--- a/examples/shaders/shaders_fog.c
+++ b/examples/shaders/shaders_fog.c
@@ -85,7 +85,6 @@ int main(void)
// Using just 1 point lights
CreateLight(LIGHT_POINT, (Vector3){ 0, 2, 6 }, Vector3Zero(), WHITE, shader);
- DisableCursor(); // Limit cursor to relative movement inside the window
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
diff --git a/examples/shaders/shaders_hybrid_render.c b/examples/shaders/shaders_hybrid_render.c
index 0f30680c..f07917fb 100644
--- a/examples/shaders/shaders_hybrid_render.c
+++ b/examples/shaders/shaders_hybrid_render.c
@@ -86,7 +86,6 @@ int main(void)
// Camera FOV is pre-calculated in the camera Distance.
double camDist = 1.0/(tan(camera.fovy*0.5*DEG2RAD));
- DisableCursor(); // Limit cursor to relative movement inside the window
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
diff --git a/examples/shaders/shaders_mesh_instancing.c b/examples/shaders/shaders_mesh_instancing.c
index 02a7ee8f..7789f2cb 100644
--- a/examples/shaders/shaders_mesh_instancing.c
+++ b/examples/shaders/shaders_mesh_instancing.c
@@ -94,7 +94,6 @@ int main(void)
Material matDefault = LoadMaterialDefault();
matDefault.maps[MATERIAL_MAP_DIFFUSE].color = BLUE;
- DisableCursor(); // Limit cursor to relative movement inside the window
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c
index 991e9839..7f6bd009 100644
--- a/examples/shaders/shaders_postprocessing.c
+++ b/examples/shaders/shaders_postprocessing.c
@@ -112,7 +112,6 @@ int main(void)
// Create a RenderTexture2D to be used for render to texture
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
- DisableCursor(); // Limit cursor to relative movement inside the window
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
diff --git a/examples/shaders/shaders_write_depth.c b/examples/shaders/shaders_write_depth.c
index b7f69ddb..048e297a 100644
--- a/examples/shaders/shaders_write_depth.c
+++ b/examples/shaders/shaders_write_depth.c
@@ -59,7 +59,6 @@ int main(void)
.projection = CAMERA_PERSPECTIVE // Camera projection type
};
- DisableCursor(); // Limit cursor to relative movement inside the window
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------