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| author | Jeffery Myers <[email protected]> | 2023-02-15 08:17:00 -0800 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-02-15 17:17:00 +0100 |
| commit | 9eaed07b77bd6c9004175c9a641a573671cadb29 (patch) | |
| tree | 0f37fbddb348fb2ad12937ed53090e5ab3fb1193 /examples/shaders | |
| parent | beb44f1dacce8aef0df3740e341582ca79e040e1 (diff) | |
| download | raylib-9eaed07b77bd6c9004175c9a641a573671cadb29.tar.gz raylib-9eaed07b77bd6c9004175c9a641a573671cadb29.zip | |
Make the oribital camera work like it used to (it is not just a copy of third person) (#2926)
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/shaders_basic_lighting.c | 1 | ||||
| -rw-r--r-- | examples/shaders/shaders_fog.c | 1 | ||||
| -rw-r--r-- | examples/shaders/shaders_hybrid_render.c | 1 | ||||
| -rw-r--r-- | examples/shaders/shaders_mesh_instancing.c | 1 | ||||
| -rw-r--r-- | examples/shaders/shaders_postprocessing.c | 1 | ||||
| -rw-r--r-- | examples/shaders/shaders_write_depth.c | 1 |
6 files changed, 0 insertions, 6 deletions
diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c index 49dc1e7d..61cec2e8 100644 --- a/examples/shaders/shaders_basic_lighting.c +++ b/examples/shaders/shaders_basic_lighting.c @@ -80,7 +80,6 @@ int main(void) lights[2] = CreateLight(LIGHT_POINT, (Vector3){ -2, 1, 2 }, Vector3Zero(), GREEN, shader); lights[3] = CreateLight(LIGHT_POINT, (Vector3){ 2, 1, -2 }, Vector3Zero(), BLUE, shader); - DisableCursor(); // Limit cursor to relative movement inside the window SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/shaders/shaders_fog.c b/examples/shaders/shaders_fog.c index ddd721d4..24a1c106 100644 --- a/examples/shaders/shaders_fog.c +++ b/examples/shaders/shaders_fog.c @@ -85,7 +85,6 @@ int main(void) // Using just 1 point lights CreateLight(LIGHT_POINT, (Vector3){ 0, 2, 6 }, Vector3Zero(), WHITE, shader); - DisableCursor(); // Limit cursor to relative movement inside the window SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/shaders/shaders_hybrid_render.c b/examples/shaders/shaders_hybrid_render.c index 0f30680c..f07917fb 100644 --- a/examples/shaders/shaders_hybrid_render.c +++ b/examples/shaders/shaders_hybrid_render.c @@ -86,7 +86,6 @@ int main(void) // Camera FOV is pre-calculated in the camera Distance. double camDist = 1.0/(tan(camera.fovy*0.5*DEG2RAD)); - DisableCursor(); // Limit cursor to relative movement inside the window SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/shaders/shaders_mesh_instancing.c b/examples/shaders/shaders_mesh_instancing.c index 02a7ee8f..7789f2cb 100644 --- a/examples/shaders/shaders_mesh_instancing.c +++ b/examples/shaders/shaders_mesh_instancing.c @@ -94,7 +94,6 @@ int main(void) Material matDefault = LoadMaterialDefault(); matDefault.maps[MATERIAL_MAP_DIFFUSE].color = BLUE; - DisableCursor(); // Limit cursor to relative movement inside the window SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c index 991e9839..7f6bd009 100644 --- a/examples/shaders/shaders_postprocessing.c +++ b/examples/shaders/shaders_postprocessing.c @@ -112,7 +112,6 @@ int main(void) // Create a RenderTexture2D to be used for render to texture RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); - DisableCursor(); // Limit cursor to relative movement inside the window SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- diff --git a/examples/shaders/shaders_write_depth.c b/examples/shaders/shaders_write_depth.c index b7f69ddb..048e297a 100644 --- a/examples/shaders/shaders_write_depth.c +++ b/examples/shaders/shaders_write_depth.c @@ -59,7 +59,6 @@ int main(void) .projection = CAMERA_PERSPECTIVE // Camera projection type }; - DisableCursor(); // Limit cursor to relative movement inside the window SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- |
