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authorRay <[email protected]>2021-04-07 12:25:04 +0200
committerRay <[email protected]>2021-04-07 12:25:04 +0200
commitbdc5686e4cd8c38eab9185c998da2d8cd26ae048 (patch)
treee3a61af926288e37eed9b648d644a2876918df14 /examples/shaders
parented96bc64412e01392026230d817d6fb316cd4035 (diff)
downloadraylib-bdc5686e4cd8c38eab9185c998da2d8cd26ae048.tar.gz
raylib-bdc5686e4cd8c38eab9185c998da2d8cd26ae048.zip
Update shaders_julia_set.c
Diffstat (limited to 'examples/shaders')
-rw-r--r--examples/shaders/shaders_julia_set.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c
index 68b5958a..75451367 100644
--- a/examples/shaders/shaders_julia_set.c
+++ b/examples/shaders/shaders_julia_set.c
@@ -42,7 +42,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
- SetConfigFlags(FLAG_WINDOW_HIGHDPI);
+ //SetConfigFlags(FLAG_WINDOW_HIGHDPI);
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - julia sets");
// Load julia set shader
@@ -165,7 +165,7 @@ int main(void)
BeginShaderMode(shader);
// WARNING: If FLAG_WINDOW_HIGHDPI is enabled, HighDPI monitor scaling should be considered
// when rendering the RenderTexture2D to fit in the HighDPI scaled Window
- DrawTextureEx(target.texture, (Vector2){ 0.0f, 0.0f }, 0.0f, GetWindowScaleDPI().x, WHITE);
+ DrawTextureEx(target.texture, (Vector2){ 0.0f, 0.0f }, 0.0f, 1.0f, WHITE);
EndShaderMode();
if (showControls)