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| author | Ray <[email protected]> | 2021-04-07 12:25:04 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-07 12:25:04 +0200 |
| commit | bdc5686e4cd8c38eab9185c998da2d8cd26ae048 (patch) | |
| tree | e3a61af926288e37eed9b648d644a2876918df14 /examples/shaders | |
| parent | ed96bc64412e01392026230d817d6fb316cd4035 (diff) | |
| download | raylib-bdc5686e4cd8c38eab9185c998da2d8cd26ae048.tar.gz raylib-bdc5686e4cd8c38eab9185c998da2d8cd26ae048.zip | |
Update shaders_julia_set.c
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/shaders_julia_set.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c index 68b5958a..75451367 100644 --- a/examples/shaders/shaders_julia_set.c +++ b/examples/shaders/shaders_julia_set.c @@ -42,7 +42,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - SetConfigFlags(FLAG_WINDOW_HIGHDPI); + //SetConfigFlags(FLAG_WINDOW_HIGHDPI); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - julia sets"); // Load julia set shader @@ -165,7 +165,7 @@ int main(void) BeginShaderMode(shader); // WARNING: If FLAG_WINDOW_HIGHDPI is enabled, HighDPI monitor scaling should be considered // when rendering the RenderTexture2D to fit in the HighDPI scaled Window - DrawTextureEx(target.texture, (Vector2){ 0.0f, 0.0f }, 0.0f, GetWindowScaleDPI().x, WHITE); + DrawTextureEx(target.texture, (Vector2){ 0.0f, 0.0f }, 0.0f, 1.0f, WHITE); EndShaderMode(); if (showControls) |
