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| author | Ray <[email protected]> | 2021-03-21 01:29:31 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-21 01:29:31 +0100 |
| commit | ed4ca6a7f386ef6bb86a6016d9e15ecb12ed287f (patch) | |
| tree | af5eb0671396e1d2ba9a2ba6242fc0eb65f565af /examples/shaders | |
| parent | f4f6f665f74589a8d41d0a98df336b15c09438d1 (diff) | |
| download | raylib-ed4ca6a7f386ef6bb86a6016d9e15ecb12ed287f.tar.gz raylib-ed4ca6a7f386ef6bb86a6016d9e15ecb12ed287f.zip | |
WARNING: BREAKING: rlgl module redesign -WIP-
- Some rlgl functions have been moved to core
- Some functions have been made internal to rlgl
- rlgl functions prefixed with rl*()
Diffstat (limited to 'examples/shaders')
| -rw-r--r-- | examples/shaders/shaders_hot_reloading.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/shaders/shaders_hot_reloading.c b/examples/shaders/shaders_hot_reloading.c index ef101b4d..5b4ba0a0 100644 --- a/examples/shaders/shaders_hot_reloading.c +++ b/examples/shaders/shaders_hot_reloading.c @@ -13,6 +13,7 @@ ********************************************************************************************/ #include "raylib.h" +#include "rlgl.h" #include <time.h> // Required for: localtime(), asctime() @@ -76,7 +77,7 @@ int main(void) // Try reloading updated shader Shader updatedShader = LoadShader(0, TextFormat(fragShaderFileName, GLSL_VERSION)); - if (updatedShader.id != GetShaderDefault().id) // It was correctly loaded + if (updatedShader.id != rlGetShaderDefault().id) // It was correctly loaded { UnloadShader(shader); shader = updatedShader; |
