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authorRay <[email protected]>2016-11-24 17:26:07 +0100
committerGitHub <[email protected]>2016-11-24 17:26:07 +0100
commit17f09cb03484a408cdd50a3d2e4d6604bb1f4c70 (patch)
tree51e909c419de9625f1beaaca44696857a600e8d5 /examples/shaders_standard_lighting.lua
parent05f68c22d5c8d8f7c4254ae47700318e21709887 (diff)
parenta81dfabf863c512044b246e23aaf43489d2fa1ac (diff)
downloadraylib-1.6.0.tar.gz
raylib-1.6.0.zip
Merge pull request #198 from raysan5/develop1.6.0
Develop branch integration
Diffstat (limited to 'examples/shaders_standard_lighting.lua')
-rw-r--r--examples/shaders_standard_lighting.lua10
1 files changed, 4 insertions, 6 deletions
diff --git a/examples/shaders_standard_lighting.lua b/examples/shaders_standard_lighting.lua
index 2f3700ff..1d4dcfcf 100644
--- a/examples/shaders_standard_lighting.lua
+++ b/examples/shaders_standard_lighting.lua
@@ -60,18 +60,16 @@ pointLight.diffuse = Color(100, 100, 255, 255)
pointLight.radius = 3.0
-- Setup orbital camera
-SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
-SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
-SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
+SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
-------------------------------------------------------------------------------------------
-- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
+while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update camera
---------------------------------------------------------------------------------------
-- Draw