diff options
Diffstat (limited to 'examples/shaders_standard_lighting.lua')
| -rw-r--r-- | examples/shaders_standard_lighting.lua | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/examples/shaders_standard_lighting.lua b/examples/shaders_standard_lighting.lua index 2f3700ff..1d4dcfcf 100644 --- a/examples/shaders_standard_lighting.lua +++ b/examples/shaders_standard_lighting.lua @@ -60,18 +60,16 @@ pointLight.diffuse = Color(100, 100, 255, 255) pointLight.radius = 3.0 -- Setup orbital camera -SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode -SetCameraPosition(camera.position) -- Set internal camera position to match our camera position -SetCameraTarget(camera.target) -- Set internal camera target to match our camera target +SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key +while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - camera = UpdateCamera(camera) -- Update internal camera and our camera + camera = UpdateCamera(camera) -- Update camera --------------------------------------------------------------------------------------- -- Draw |
