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| author | Ray <[email protected]> | 2023-02-14 20:00:51 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-02-14 20:00:51 +0100 |
| commit | ea590c44a967075b3f6b420fa76e6387075ecf1d (patch) | |
| tree | b456de45fef83507415dcc309c05e64cb9232946 /examples/text | |
| parent | 73989a49817225f11f547d270598e93745bf7df0 (diff) | |
| download | raylib-ea590c44a967075b3f6b420fa76e6387075ecf1d.tar.gz raylib-ea590c44a967075b3f6b420fa76e6387075ecf1d.zip | |
REVIEWED: Camera redesign PR
Diffstat (limited to 'examples/text')
| -rw-r--r-- | examples/text/text_draw_3d.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/examples/text/text_draw_3d.c b/examples/text/text_draw_3d.c index c90ea665..097e4fc6 100644 --- a/examples/text/text_draw_3d.c +++ b/examples/text/text_draw_3d.c @@ -96,16 +96,13 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.projection = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type int camera_mode = CAMERA_ORBITAL; Vector3 cubePosition = { 0.0f, 1.0f, 0.0f }; Vector3 cubeSize = { 2.0f, 2.0f, 2.0f }; - DisableCursor(); // Catch cursor - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - // Use the default font Font font = GetFontDefault(); float fontSize = 8.0f; @@ -135,6 +132,10 @@ int main(void) // Array filled with multiple random colors (when multicolor mode is set) Color multi[TEXT_MAX_LAYERS] = {0}; + + DisableCursor(); // Limit cursor to relative movement inside the window + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop |
