summaryrefslogtreecommitdiffhomepage
path: root/examples/textures
diff options
context:
space:
mode:
authorJeffery Myers <[email protected]>2021-04-25 09:50:26 -0700
committerGitHub <[email protected]>2021-04-25 18:50:26 +0200
commit6c518008a58853197890b45e941f342e4195de60 (patch)
tree429e12c1ee0c6206c69c7a93c7726aa3ab3d533b /examples/textures
parent87198586554e218834542098ec40e6611452c3aa (diff)
downloadraylib-6c518008a58853197890b45e941f342e4195de60.tar.gz
raylib-6c518008a58853197890b45e941f342e4195de60.zip
Fixes for 64 bit typecast warnings (#1733)
Diffstat (limited to 'examples/textures')
-rw-r--r--examples/textures/textures_mouse_painting.c2
-rw-r--r--examples/textures/textures_sprite_explosion.c8
2 files changed, 5 insertions, 5 deletions
diff --git a/examples/textures/textures_mouse_painting.c b/examples/textures/textures_mouse_painting.c
index 30fd390f..5cfbe6e0 100644
--- a/examples/textures/textures_mouse_painting.c
+++ b/examples/textures/textures_mouse_painting.c
@@ -177,7 +177,7 @@ int main(void)
// Draw drawing circle for reference
if (mousePos.y > 50)
{
- if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) DrawCircleLines(mousePos.x, mousePos.y, brushSize, GRAY);
+ if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) DrawCircleLines((int)mousePos.x, (int)mousePos.y, brushSize, GRAY);
else DrawCircle(GetMouseX(), GetMouseY(), brushSize, colors[colorSelected]);
}
diff --git a/examples/textures/textures_sprite_explosion.c b/examples/textures/textures_sprite_explosion.c
index 900ec966..2394f6a8 100644
--- a/examples/textures/textures_sprite_explosion.c
+++ b/examples/textures/textures_sprite_explosion.c
@@ -32,8 +32,8 @@ int main(void)
Texture2D explosion = LoadTexture("resources/explosion.png");
// Init variables for animation
- int frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width
- int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height
+ float frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width
+ float frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height
int currentFrame = 0;
int currentLine = 0;
@@ -89,8 +89,8 @@ int main(void)
}
}
- frameRec.x = (float)frameWidth*currentFrame;
- frameRec.y = (float)frameHeight*currentLine;
+ frameRec.x = frameWidth*currentFrame;
+ frameRec.y = frameHeight*currentLine;
//----------------------------------------------------------------------------------
// Draw