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| author | Ray <[email protected]> | 2023-01-02 17:06:52 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-01-02 17:06:52 +0100 |
| commit | 62f63f9e485fdffa1e981ae4ae58f5eb8ccfff8e (patch) | |
| tree | 501d0752cea2c0338d308923d8e38d3aa4952ae8 /examples | |
| parent | 0ccc1d3686f7c9eeafd88c7385d908b23812231e (diff) | |
| download | raylib-62f63f9e485fdffa1e981ae4ae58f5eb8ccfff8e.tar.gz raylib-62f63f9e485fdffa1e981ae4ae58f5eb8ccfff8e.zip | |
REVIEWED: Avoid possible gamepad index as `-1` #2839
WARNING: It could require further review of `GamepadThread()` function where `js_event gamepadEvent.number` detecting current pressed button could generate a missmatch with index 0 (reserved for button unknow). Or maybe `0` could just be `GAMEPAD_BUTTON_NONE`? In that case, consistency with other inputs should be carefully considered...
Diffstat (limited to 'examples')
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