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authorJett <[email protected]>2023-12-19 18:27:59 -0500
committerGitHub <[email protected]>2023-12-20 00:27:59 +0100
commite71153258b2f1b78b2d6de5578786f22582e523f (patch)
treede8339ca2607a27fc4ba1ca346bacad890818e74 /examples
parent3f776df94e774a550985b49900cc1bc16fb1d5de (diff)
downloadraylib-e71153258b2f1b78b2d6de5578786f22582e523f.tar.gz
raylib-e71153258b2f1b78b2d6de5578786f22582e523f.zip
fix for deferred rendering example. (#3655)
* fix for deferred rendering example. * missed defines to build.
Diffstat (limited to 'examples')
-rw-r--r--examples/shaders/shaders_deferred_render.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/shaders_deferred_render.c b/examples/shaders/shaders_deferred_render.c
index 21d2af34..9df1b249 100644
--- a/examples/shaders/shaders_deferred_render.c
+++ b/examples/shaders/shaders_deferred_render.c
@@ -254,8 +254,8 @@ int main(void)
EndMode3D();
// As a last step, we now copy over the depth buffer from our g-buffer to the default framebuffer.
- rlEnableFramebuffer(gBuffer.framebuffer); //glBindFramebuffer(GL_READ_FRAMEBUFFER, gBuffer.framebuffer);
- rlEnableFramebuffer(0); //glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ rlBindFramebuffer(GL_READ_FRAMEBUFFER, gBuffer.framebuffer);
+ rlBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
rlBlitFramebuffer(0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight, 0x00000100); // GL_DEPTH_BUFFER_BIT
rlDisableFramebuffer();