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| author | Jett <[email protected]> | 2023-12-19 18:27:59 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-12-20 00:27:59 +0100 |
| commit | e71153258b2f1b78b2d6de5578786f22582e523f (patch) | |
| tree | de8339ca2607a27fc4ba1ca346bacad890818e74 /examples | |
| parent | 3f776df94e774a550985b49900cc1bc16fb1d5de (diff) | |
| download | raylib-e71153258b2f1b78b2d6de5578786f22582e523f.tar.gz raylib-e71153258b2f1b78b2d6de5578786f22582e523f.zip | |
fix for deferred rendering example. (#3655)
* fix for deferred rendering example.
* missed defines to build.
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/shaders/shaders_deferred_render.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/shaders_deferred_render.c b/examples/shaders/shaders_deferred_render.c index 21d2af34..9df1b249 100644 --- a/examples/shaders/shaders_deferred_render.c +++ b/examples/shaders/shaders_deferred_render.c @@ -254,8 +254,8 @@ int main(void) EndMode3D(); // As a last step, we now copy over the depth buffer from our g-buffer to the default framebuffer. - rlEnableFramebuffer(gBuffer.framebuffer); //glBindFramebuffer(GL_READ_FRAMEBUFFER, gBuffer.framebuffer); - rlEnableFramebuffer(0); //glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + rlBindFramebuffer(GL_READ_FRAMEBUFFER, gBuffer.framebuffer); + rlBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); rlBlitFramebuffer(0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight, 0x00000100); // GL_DEPTH_BUFFER_BIT rlDisableFramebuffer(); |
