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| author | Ray <[email protected]> | 2018-11-19 09:40:01 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-11-19 09:40:01 +0100 |
| commit | ed269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6 (patch) | |
| tree | 5a57bd1f2e1d225b6c8cf78c9c901f07f937eb90 /games | |
| parent | 829538249fcb593cc64d03374a5d50de1fa54a4f (diff) | |
| download | raylib-ed269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6.tar.gz raylib-ed269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6.zip | |
Review RenderTexture drawing usage
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
Diffstat (limited to 'games')
| -rw-r--r-- | games/wave_collector/screens/screen_gameplay.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/games/wave_collector/screens/screen_gameplay.c b/games/wave_collector/screens/screen_gameplay.c index 6d82d72e..1835c222 100644 --- a/games/wave_collector/screens/screen_gameplay.c +++ b/games/wave_collector/screens/screen_gameplay.c @@ -430,8 +430,8 @@ void DrawGameplayScreen(void) else { // Draw wave using render target - ClearBackground(BLANK); BeginTextureMode(waveTarget); + ClearBackground(BLANK); DrawSamplesMap(samples, totalSamples, currentSample, (Rectangle){ 0, 0, waveTarget.texture.width, waveTarget.texture.height }, MAROON); EndTextureMode(); |
