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authorAhmad Fatoum <[email protected]>2018-07-29 21:25:42 +0200
committerAhmad Fatoum <[email protected]>2018-07-29 21:28:23 +0200
commit78487f7521a48460dda9560569add9893a4862cc (patch)
tree7335fa06e5d733437fe1fd4b4b10586d99f1ddb3 /projects/CMake
parente82505b873370b8f3a914a079062c21e64353210 (diff)
downloadraylib-78487f7521a48460dda9560569add9893a4862cc.tar.gz
raylib-78487f7521a48460dda9560569add9893a4862cc.zip
CMake: Make the raylib project as a whole embeddable
So user code can use add_subdirectory to build it (similar to what we do with GLFW or what the projects/CMake/CMakeLists.txt can do).
Diffstat (limited to 'projects/CMake')
-rw-r--r--projects/CMake/CMakeLists.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/projects/CMake/CMakeLists.txt b/projects/CMake/CMakeLists.txt
index 68c976e5..cf1d65a6 100644
--- a/projects/CMake/CMakeLists.txt
+++ b/projects/CMake/CMakeLists.txt
@@ -18,8 +18,8 @@ if (NOT raylib_FOUND) # If there's none, fetch and build raylib
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(raylib)
- set(BUILD_EXAMPLES OFF) # don't build the supplied examples
- set(BUILD_GAMES OFF) # or games
+ set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
+ set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # or games
# build raylib
add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})