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authorchriscamacho <[email protected]>2020-03-23 22:07:42 +0000
committerGitHub <[email protected]>2020-03-23 23:07:42 +0100
commit6bbaca118fc046207e52e5ebda06a74250a9d3d9 (patch)
treeacf194d6040270d2ba4d0fb5c64b88eb021d03b5 /projects/CodeBlocks/core_basic_window.c
parentba3b4b2d08dadfd4e54d50ad412fa817f8c5b274 (diff)
downloadraylib-6bbaca118fc046207e52e5ebda06a74250a9d3d9.tar.gz
raylib-6bbaca118fc046207e52e5ebda06a74250a9d3d9.zip
ended up using the 100 version shaders as off the top of my (#1142)
head can't think of any improvement I could use on the shaders for version 120 This has been tested on Linux (Desktop) requires testing on a Rpi Co-authored-by: codifies <[email protected]>
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