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authorraysan5 <[email protected]>2020-12-23 15:03:26 +0100
committerraysan5 <[email protected]>2020-12-23 15:03:26 +0100
commit0a9e0809989dc9239bfb6b3b333fa0e0e4531548 (patch)
treefeb1c55dc9e94862ea0993bdd42c91997b7199bc /src/models.c
parent547960ca71f4c07c7f0fdd337937ec041f15abff (diff)
downloadraylib-0a9e0809989dc9239bfb6b3b333fa0e0e4531548.tar.gz
raylib-0a9e0809989dc9239bfb6b3b333fa0e0e4531548.zip
Remove trailing spaces
Diffstat (limited to 'src/models.c')
-rw-r--r--src/models.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/models.c b/src/models.c
index b1ef9f8a..de29585a 100644
--- a/src/models.c
+++ b/src/models.c
@@ -792,9 +792,9 @@ void UnloadModel(Model model)
// Unload materials maps and params
// NOTE: As the user could be sharing shaders and textures between models,
- // we don't unload the material but just free it's maps and params,
+ // we don't unload the material but just free it's maps and params,
// the user is responsible for freeing models shaders and textures
- for (int i = 0; i < model.materialCount; i++)
+ for (int i = 0; i < model.materialCount; i++)
{
RL_FREE(model.materials[i].maps);
RL_FREE(model.materials[i].params);
@@ -817,9 +817,9 @@ void UnloadModelKeepMeshes(Model model)
{
// Unload materials maps and params
// NOTE: As the user could be sharing shaders and textures between models,
- // we don't unload the material but just free it's maps and params,
+ // we don't unload the material but just free it's maps and params,
// the user is responsible for freeing models shaders and textures
- for (int i = 0; i < model.materialCount; i++)
+ for (int i = 0; i < model.materialCount; i++)
{
RL_FREE(model.materials[i].maps);
RL_FREE(model.materials[i].params);
@@ -860,7 +860,7 @@ void UnloadMesh(Mesh mesh)
bool ExportMesh(Mesh mesh, const char *fileName)
{
bool success = false;
-
+
if (IsFileExtension(fileName, ".obj"))
{
// Estimated data size, it should be enough...
@@ -919,7 +919,7 @@ bool ExportMesh(Mesh mesh, const char *fileName)
{
// TODO: Support additional file formats to export mesh vertex data
}
-
+
return success;
}
@@ -1310,9 +1310,9 @@ bool IsModelAnimationValid(Model model, ModelAnimation anim)
Mesh GenMeshPoly(int sides, float radius)
{
Mesh mesh = { 0 };
-
+
if (sides < 3) return mesh;
-
+
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
int vertexCount = sides*3;
@@ -1681,7 +1681,7 @@ par_shapes_mesh* par_shapes_create_icosahedron(); // 20 sides polyhedron
RLAPI Mesh GenMeshSphere(float radius, int rings, int slices)
{
Mesh mesh = { 0 };
-
+
if ((rings >= 3) && (slices >= 3))
{
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
@@ -1725,11 +1725,11 @@ RLAPI Mesh GenMeshSphere(float radius, int rings, int slices)
RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices)
{
Mesh mesh = { 0 };
-
+
if ((rings >= 3) && (slices >= 3))
{
if (radius < 0.0f) radius = 0.0f;
-
+
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
par_shapes_mesh *sphere = par_shapes_create_hemisphere(slices, rings);
@@ -1771,7 +1771,7 @@ RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices)
Mesh GenMeshCylinder(float radius, float height, int slices)
{
Mesh mesh = { 0 };
-
+
if (slices >= 3)
{
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
@@ -1836,7 +1836,7 @@ Mesh GenMeshCylinder(float radius, float height, int slices)
Mesh GenMeshTorus(float radius, float size, int radSeg, int sides)
{
Mesh mesh = { 0 };
-
+
if ((sides >= 3) && (radSeg >= 3))
{
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
@@ -1884,7 +1884,7 @@ Mesh GenMeshTorus(float radius, float size, int radSeg, int sides)
Mesh GenMeshKnot(float radius, float size, int radSeg, int sides)
{
Mesh mesh = { 0 };
-
+
if ((sides >= 3) && (radSeg >= 3))
{
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
@@ -3054,7 +3054,7 @@ static Model LoadOBJ(const char *fileName)
model.materialCount = materialCount;
model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
TraceLog(LOG_INFO, "MODEL: model has %i material meshes", materialCount);
- }
+ }
else
{
model.meshCount = 1;
@@ -3104,7 +3104,7 @@ static Model LoadOBJ(const char *fileName)
{
int mm = attrib.material_ids[af]; // mesh material for this face
if (mm == -1) { mm = 0; } // no material object..
-
+
// Get indices for the face
tinyobj_vertex_index_t idx0 = attrib.faces[3 * af + 0];
tinyobj_vertex_index_t idx1 = attrib.faces[3 * af + 1];