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authorRay <[email protected]>2017-01-27 23:03:08 +0100
committerRay <[email protected]>2017-01-27 23:03:08 +0100
commit37a64df7b9944d1d24872f07a7e713884b33432e (patch)
tree27be09012466a24e6996062a52fc557974ec7bab /src/models.c
parent7b5f61ddf782f53348184e3d6ecc9cfbb889f018 (diff)
downloadraylib-37a64df7b9944d1d24872f07a7e713884b33432e.tar.gz
raylib-37a64df7b9944d1d24872f07a7e713884b33432e.zip
Move lighting system out of raylib
Lighting is implemented as a raylib example now
Diffstat (limited to 'src/models.c')
-rw-r--r--src/models.c48
1 files changed, 0 insertions, 48 deletions
diff --git a/src/models.c b/src/models.c
index 0673874b..23c2e6fd 100644
--- a/src/models.c
+++ b/src/models.c
@@ -574,43 +574,6 @@ void DrawGizmo(Vector3 position)
rlPopMatrix();
}
-
-// Draw light in 3D world
-void DrawLight(Light light)
-{
- switch (light->type)
- {
- case LIGHT_POINT:
- {
- DrawSphereWires(light->position, 0.3f*light->intensity, 8, 8, (light->enabled ? light->diffuse : GRAY));
-
- DrawCircle3D(light->position, light->radius, (Vector3){ 0, 0, 0 }, 0.0f, (light->enabled ? light->diffuse : GRAY));
- DrawCircle3D(light->position, light->radius, (Vector3){ 1, 0, 0 }, 90.0f, (light->enabled ? light->diffuse : GRAY));
- DrawCircle3D(light->position, light->radius, (Vector3){ 0, 1, 0 },90.0f, (light->enabled ? light->diffuse : GRAY));
- } break;
- case LIGHT_DIRECTIONAL:
- {
- DrawLine3D(light->position, light->target, (light->enabled ? light->diffuse : GRAY));
-
- DrawSphereWires(light->position, 0.3f*light->intensity, 8, 8, (light->enabled ? light->diffuse : GRAY));
- DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : GRAY));
- } break;
- case LIGHT_SPOT:
- {
- DrawLine3D(light->position, light->target, (light->enabled ? light->diffuse : GRAY));
-
- Vector3 dir = VectorSubtract(light->target, light->position);
- VectorNormalize(&dir);
-
- DrawCircle3D(light->position, 0.5f, dir, 0.0f, (light->enabled ? light->diffuse : GRAY));
-
- //DrawCylinderWires(light->position, 0.0f, 0.3f*light->coneAngle/50, 0.6f, 5, (light->enabled ? light->diffuse : GRAY));
- DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : GRAY));
- } break;
- default: break;
- }
-}
-
// Load mesh from file
Mesh LoadMesh(const char *fileName)
{
@@ -751,17 +714,6 @@ Material LoadDefaultMaterial(void)
return material;
}
-// Load standard material (uses material attributes and lighting shader)
-// NOTE: Standard shader supports multiple maps and lights
-Material LoadStandardMaterial(void)
-{
- Material material = LoadDefaultMaterial();
-
- material.shader = GetStandardShader();
-
- return material;
-}
-
// Unload material from memory
void UnloadMaterial(Material material)
{