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| author | Ray <[email protected]> | 2021-03-19 19:43:44 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-03-19 19:43:44 +0100 |
| commit | 990906871435fa056d9002810c9f4a46076207bb (patch) | |
| tree | 818754766a127aed414cdf060093d443107d44d1 /src/models.c | |
| parent | e28f754fbe9a7414be89e76359453ef663dc088f (diff) | |
| download | raylib-990906871435fa056d9002810c9f4a46076207bb.tar.gz raylib-990906871435fa056d9002810c9f4a46076207bb.zip | |
Removed trailing spaces
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 208 |
1 files changed, 104 insertions, 104 deletions
diff --git a/src/models.c b/src/models.c index 7c45afd2..d43e009d 100644 --- a/src/models.c +++ b/src/models.c @@ -859,7 +859,7 @@ void UnloadMesh(Mesh mesh) { // Unload rlgl mesh vboId data rlUnloadMesh(&mesh); - + RL_FREE(mesh.vertices); RL_FREE(mesh.texcoords); RL_FREE(mesh.normals); @@ -1033,7 +1033,7 @@ ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount) #if defined(SUPPORT_FILEFORMAT_GLTF) if (IsFileExtension(fileName, ".gltf;.glb")) animations = LoadGLTFModelAnimations(fileName, animCount); #endif - + return animations; } @@ -1093,7 +1093,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame) model.meshes[m].animNormals[vCounter + 1] = animNormal.y; model.meshes[m].animNormals[vCounter + 2] = animNormal.z; } - + vCounter += 3; boneCounter += 4; } @@ -3300,11 +3300,11 @@ static ModelAnimation* LoadIQMModelAnimations(const char* fileName, int* animCou { #define IQM_MAGIC "INTERQUAKEMODEL" // IQM file magic number #define IQM_VERSION 2 // only IQM version 2 supported - + unsigned int fileSize = 0; unsigned char *fileData = LoadFileData(fileName, &fileSize); unsigned char *fileDataPtr = fileData; - + typedef struct IQMHeader { char magic[16]; unsigned int version; @@ -3321,60 +3321,60 @@ static ModelAnimation* LoadIQMModelAnimations(const char* fileName, int* animCou unsigned int num_comment, ofs_comment; unsigned int num_extensions, ofs_extensions; } IQMHeader; - + typedef struct IQMPose { int parent; unsigned int mask; float channeloffset[10]; float channelscale[10]; } IQMPose; - + typedef struct IQMAnim { unsigned int name; unsigned int first_frame, num_frames; float framerate; unsigned int flags; } IQMAnim; - + // In case file can not be read, return an empty model if (fileDataPtr == NULL) return NULL; - + // Read IQM header IQMHeader *iqmHeader = (IQMHeader *)fileDataPtr; - + if (memcmp(iqmHeader->magic, IQM_MAGIC, sizeof(IQM_MAGIC)) != 0) { TRACELOG(LOG_WARNING, "MODEL: [%s] IQM file is not a valid model", fileName); return NULL; } - + if (iqmHeader->version != IQM_VERSION) { TRACELOG(LOG_WARNING, "MODEL: [%s] IQM file version not supported (%i)", fileName, iqmHeader->version); return NULL; } - + // Get bones data IQMPose *poses = RL_MALLOC(iqmHeader->num_poses*sizeof(IQMPose)); //fseek(iqmFile, iqmHeader->ofs_poses, SEEK_SET); //fread(poses, iqmHeader->num_poses*sizeof(IQMPose), 1, iqmFile); memcpy(poses, fileDataPtr + iqmHeader->ofs_poses, iqmHeader->num_poses*sizeof(IQMPose)); - + // Get animations data *animCount = iqmHeader->num_anims; IQMAnim *anim = RL_MALLOC(iqmHeader->num_anims*sizeof(IQMAnim)); //fseek(iqmFile, iqmHeader->ofs_anims, SEEK_SET); //fread(anim, iqmHeader->num_anims*sizeof(IQMAnim), 1, iqmFile); memcpy(anim, fileDataPtr + iqmHeader->ofs_anims, iqmHeader->num_anims*sizeof(IQMAnim)); - + ModelAnimation *animations = RL_MALLOC(iqmHeader->num_anims*sizeof(ModelAnimation)); - + // frameposes unsigned short *framedata = RL_MALLOC(iqmHeader->num_frames*iqmHeader->num_framechannels*sizeof(unsigned short)); //fseek(iqmFile, iqmHeader->ofs_frames, SEEK_SET); //fread(framedata, iqmHeader->num_frames*iqmHeader->num_framechannels*sizeof(unsigned short), 1, iqmFile); memcpy(framedata, fileDataPtr + iqmHeader->ofs_frames, iqmHeader->num_frames*iqmHeader->num_framechannels*sizeof(unsigned short)); - + for (unsigned int a = 0; a < iqmHeader->num_anims; a++) { animations[a].frameCount = anim[a].num_frames; @@ -3382,105 +3382,105 @@ static ModelAnimation* LoadIQMModelAnimations(const char* fileName, int* animCou animations[a].bones = RL_MALLOC(iqmHeader->num_poses*sizeof(BoneInfo)); animations[a].framePoses = RL_MALLOC(anim[a].num_frames*sizeof(Transform *)); // animations[a].framerate = anim.framerate; // TODO: Use framerate? - + for (unsigned int j = 0; j < iqmHeader->num_poses; j++) { strcpy(animations[a].bones[j].name, "ANIMJOINTNAME"); animations[a].bones[j].parent = poses[j].parent; } - + for (unsigned int j = 0; j < anim[a].num_frames; j++) animations[a].framePoses[j] = RL_MALLOC(iqmHeader->num_poses*sizeof(Transform)); - + int dcounter = anim[a].first_frame*iqmHeader->num_framechannels; - + for (unsigned int frame = 0; frame < anim[a].num_frames; frame++) { for (unsigned int i = 0; i < iqmHeader->num_poses; i++) { animations[a].framePoses[frame][i].translation.x = poses[i].channeloffset[0]; - + if (poses[i].mask & 0x01) { animations[a].framePoses[frame][i].translation.x += framedata[dcounter]*poses[i].channelscale[0]; dcounter++; } - + animations[a].framePoses[frame][i].translation.y = poses[i].channeloffset[1]; - + if (poses[i].mask & 0x02) { animations[a].framePoses[frame][i].translation.y += framedata[dcounter]*poses[i].channelscale[1]; dcounter++; } - + animations[a].framePoses[frame][i].translation.z = poses[i].channeloffset[2]; - + if (poses[i].mask & 0x04) { animations[a].framePoses[frame][i].translation.z += framedata[dcounter]*poses[i].channelscale[2]; dcounter++; } - + animations[a].framePoses[frame][i].rotation.x = poses[i].channeloffset[3]; - + if (poses[i].mask & 0x08) { animations[a].framePoses[frame][i].rotation.x += framedata[dcounter]*poses[i].channelscale[3]; dcounter++; } - + animations[a].framePoses[frame][i].rotation.y = poses[i].channeloffset[4]; - + if (poses[i].mask & 0x10) { animations[a].framePoses[frame][i].rotation.y += framedata[dcounter]*poses[i].channelscale[4]; dcounter++; } - + animations[a].framePoses[frame][i].rotation.z = poses[i].channeloffset[5]; - + if (poses[i].mask & 0x20) { animations[a].framePoses[frame][i].rotation.z += framedata[dcounter]*poses[i].channelscale[5]; dcounter++; } - + animations[a].framePoses[frame][i].rotation.w = poses[i].channeloffset[6]; - + if (poses[i].mask & 0x40) { animations[a].framePoses[frame][i].rotation.w += framedata[dcounter]*poses[i].channelscale[6]; dcounter++; } - + animations[a].framePoses[frame][i].scale.x = poses[i].channeloffset[7]; - + if (poses[i].mask & 0x80) { animations[a].framePoses[frame][i].scale.x += framedata[dcounter]*poses[i].channelscale[7]; dcounter++; } - + animations[a].framePoses[frame][i].scale.y = poses[i].channeloffset[8]; - + if (poses[i].mask & 0x100) { animations[a].framePoses[frame][i].scale.y += framedata[dcounter]*poses[i].channelscale[8]; dcounter++; } - + animations[a].framePoses[frame][i].scale.z = poses[i].channeloffset[9]; - + if (poses[i].mask & 0x200) { animations[a].framePoses[frame][i].scale.z += framedata[dcounter]*poses[i].channelscale[9]; dcounter++; } - + animations[a].framePoses[frame][i].rotation = QuaternionNormalize(animations[a].framePoses[frame][i].rotation); } } - + // Build frameposes for (unsigned int frame = 0; frame < anim[a].num_frames; frame++) { @@ -3496,13 +3496,13 @@ static ModelAnimation* LoadIQMModelAnimations(const char* fileName, int* animCou } } } - + RL_FREE(fileData); - + RL_FREE(framedata); RL_FREE(poses); RL_FREE(anim); - + return animations; } @@ -3667,17 +3667,17 @@ static bool GLTFReadValue(cgltf_accessor* acc, unsigned int index, void* variabl { return false; } - + memcpy(variable, index == 0 ? acc->min : acc->max, elements * size); return true; } - + unsigned int stride = size * elements; memset(variable, 0, stride); - + if(acc->buffer_view == NULL || acc->buffer_view->buffer == NULL || acc->buffer_view->buffer->data == NULL) return false; - + void* readPosition = ((char*)acc->buffer_view->buffer->data) + (index * stride) + acc->buffer_view->offset + acc->offset; memcpy(variable, readPosition, stride); return true; @@ -3740,10 +3740,10 @@ static Model LoadGLTF(const char *fileName) model.boneCount = (int)data->nodes_count; model.bones = RL_CALLOC(model.boneCount, sizeof(BoneInfo)); model.bindPose = RL_CALLOC(model.boneCount, sizeof(Transform)); - + InitGLTFBones(&model, data); LoadGLTFMaterial(&model, fileName, data); - + int primitiveIndex = 0; for (unsigned int i = 0; i < data->meshes_count; i++) @@ -3759,7 +3759,7 @@ static Model LoadGLTF(const char *fileName) int bufferSize = model.meshes[primitiveIndex].vertexCount * 3 * sizeof(float); model.meshes[primitiveIndex].vertices = RL_MALLOC(bufferSize); model.meshes[primitiveIndex].animVertices = RL_MALLOC(bufferSize); - + if(acc->component_type == cgltf_component_type_r_32f) { for(int a = 0; a < acc->count; a++) @@ -3783,17 +3783,17 @@ static Model LoadGLTF(const char *fileName) // TODO: Support normalized unsigned byte/unsigned short vertices TRACELOG(LOG_WARNING, "MODEL: [%s] glTF vertices must be float or int", fileName); } - + memcpy(model.meshes[primitiveIndex].animVertices, model.meshes[primitiveIndex].vertices, bufferSize); } else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_normal) { cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data; - + int bufferSize = (int)(acc->count*3*sizeof(float)); model.meshes[primitiveIndex].normals = RL_MALLOC(bufferSize); model.meshes[primitiveIndex].animNormals = RL_MALLOC(bufferSize); - + if(acc->component_type == cgltf_component_type_r_32f) { for(int a = 0; a < acc->count; a++) @@ -3817,7 +3817,7 @@ static Model LoadGLTF(const char *fileName) // TODO: Support normalized unsigned byte/unsigned short normals TRACELOG(LOG_WARNING, "MODEL: [%s] glTF normals must be float or int", fileName); } - + memcpy(model.meshes[primitiveIndex].animNormals, model.meshes[primitiveIndex].normals, bufferSize); } else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) @@ -3827,7 +3827,7 @@ static Model LoadGLTF(const char *fileName) if (acc->component_type == cgltf_component_type_r_32f) { model.meshes[primitiveIndex].texcoords = RL_MALLOC(acc->count*2*sizeof(float)); - + for(int a = 0; a < acc->count; a++) { GLTFReadValue(acc, a, model.meshes[primitiveIndex].texcoords + (a * 2), 2, sizeof(float)); @@ -3847,9 +3847,9 @@ static Model LoadGLTF(const char *fileName) else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_weights) { cgltf_accessor *acc = data->meshes[i].primitives[p].attributes[j].data; - + model.meshes[primitiveIndex].boneWeights = RL_MALLOC(acc->count*4*sizeof(float)); - + if(acc->component_type == cgltf_component_type_r_32f) { for(int a = 0; a < acc->count; a++) @@ -3879,7 +3879,7 @@ static Model LoadGLTF(const char *fileName) cgltf_accessor *acc = data->meshes[i].primitives[p].indices; LoadGLTFModelIndices(&model, acc, primitiveIndex); - + if (data->meshes[i].primitives[p].material) { // Compute the offset @@ -3889,14 +3889,14 @@ static Model LoadGLTF(const char *fileName) { model.meshMaterial[primitiveIndex] = model.materialCount - 1; } - + BindGLTFPrimitiveToBones(&model, data, primitiveIndex); - + primitiveIndex++; } - + } - + cgltf_free(data); } else TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load glTF data", fileName); @@ -3913,7 +3913,7 @@ static void InitGLTFBones(Model* model, const cgltf_data* data) strcpy(model->bones[j].name, data->nodes[j].name == 0 ? "ANIMJOINT" : data->nodes[j].name); model->bones[j].parent = (data->nodes[j].parent != NULL) ? data->nodes[j].parent - data->nodes : -1; } - + for (unsigned int i = 0; i < data->nodes_count; i++) { if (data->nodes[i].has_translation) memcpy(&model->bindPose[i].translation, data->nodes[i].translation, 3 * sizeof(float)); @@ -3923,11 +3923,11 @@ static void InitGLTFBones(Model* model, const cgltf_data* data) else model->bindPose[i].rotation = QuaternionIdentity(); model->bindPose[i].rotation = QuaternionNormalize(model->bindPose[i].rotation); - + if (data->nodes[i].has_scale) memcpy(&model->bindPose[i].scale, data->nodes[i].scale, 3 * sizeof(float)); else model->bindPose[i].scale = Vector3One(); } - + { bool* completedBones = RL_CALLOC(model->boneCount, sizeof(bool)); int numberCompletedBones = 0; @@ -4032,7 +4032,7 @@ static void LoadGLTFMaterial(Model* model, const char* fileName, const cgltf_dat } } } - + model->materials[model->materialCount - 1] = LoadMaterialDefault(); } @@ -4047,7 +4047,7 @@ static void LoadGLTFBoneAttribute(Model* model, cgltf_accessor* jointsAccessor, { GLTFReadValue(jointsAccessor, a, bones + (a * 4), 4, sizeof(short)); } - + for (unsigned int a = 0; a < jointsAccessor->count * 4; a++) { cgltf_node* skinJoint = data->skins->joints[bones[a]]; @@ -4072,11 +4072,11 @@ static void LoadGLTFBoneAttribute(Model* model, cgltf_accessor* jointsAccessor, { GLTFReadValue(jointsAccessor, a, bones + (a * 4), 4, sizeof(unsigned char)); } - + for (unsigned int a = 0; a < jointsAccessor->count * 4; a++) { cgltf_node* skinJoint = data->skins->joints[bones[a]]; - + for (unsigned int k = 0; k < data->nodes_count; k++) { if (&(data->nodes[k]) == skinJoint) @@ -4118,7 +4118,7 @@ static void BindGLTFPrimitiveToBones(Model* model, const cgltf_data* data, int p model->meshes[primitiveIndex].boneIds[b] = 0; model->meshes[primitiveIndex].boneWeights[b] = 0.0f; } - + } Vector3 boundVertex = { 0 }; @@ -4157,7 +4157,7 @@ static void BindGLTFPrimitiveToBones(Model* model, const cgltf_data* data, int p model->meshes[primitiveIndex].normals[vCounter + 1] = boundNormal.y; model->meshes[primitiveIndex].normals[vCounter + 2] = boundNormal.z; } - + vCounter += 3; boneCounter += 4; } @@ -4174,7 +4174,7 @@ static void LoadGLTFModelIndices(Model* model, cgltf_accessor* indexAccessor, in { model->meshes[primitiveIndex].triangleCount = (int)indexAccessor->count / 3; model->meshes[primitiveIndex].indices = RL_MALLOC(model->meshes[primitiveIndex].triangleCount * 3 * sizeof(unsigned short)); - + unsigned short readValue = 0; for(int a = 0; a < indexAccessor->count; a++) { @@ -4186,7 +4186,7 @@ static void LoadGLTFModelIndices(Model* model, cgltf_accessor* indexAccessor, in { model->meshes[primitiveIndex].triangleCount = (int)indexAccessor->count / 3; model->meshes[primitiveIndex].indices = RL_MALLOC(model->meshes[primitiveIndex].triangleCount * 3 * sizeof(unsigned short)); - + unsigned char readValue = 0; for(int a = 0; a < indexAccessor->count; a++) { @@ -4232,16 +4232,16 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo // glTF file loading unsigned int dataSize = 0; unsigned char *fileData = LoadFileData(fileName, &dataSize); - + ModelAnimation *animations = NULL; - + if (fileData == NULL) return animations; - + // glTF data loading cgltf_options options = { 0 }; cgltf_data *data = NULL; cgltf_result result = cgltf_parse(&options, fileData, dataSize, &data); - + if (result == cgltf_result_success) { TRACELOG(LOG_INFO, "MODEL: [%s] glTF animations (%s) count: %i", fileName, (data->file_type == 2)? "glb" : @@ -4263,34 +4263,34 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo // - input - points in time this transformation happens // - output - the transformation amount at the given input points in time // - interpolation - the type of interpolation to use between the frames - + cgltf_animation *animation = data->animations + a; - + ModelAnimation *output = animations + a; - + // 30 frames sampled per second const float TIMESTEP = (1.0f / 30.0f); float animationDuration = 0.0f; - + // Getting the max animation time to consider for animation duration for (unsigned int i = 0; i < animation->channels_count; i++) { cgltf_animation_channel* channel = animation->channels + i; int frameCounts = (int)channel->sampler->input->count; float lastFrameTime = 0.0f; - + if (GLTFReadValue(channel->sampler->input, frameCounts - 1, &lastFrameTime, 1, sizeof(float))) { animationDuration = fmaxf(lastFrameTime, animationDuration); } } - + output->frameCount = (int)(animationDuration / TIMESTEP); output->boneCount = (int)data->nodes_count; output->bones = RL_MALLOC(output->boneCount*sizeof(BoneInfo)); output->framePoses = RL_MALLOC(output->frameCount*sizeof(Transform *)); // output->framerate = // TODO: Use framerate instead of const timestep - + // Name and parent bones for (unsigned int j = 0; j < data->nodes_count; j++) { @@ -4303,7 +4303,7 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo for (int frame = 0; frame < output->frameCount; frame++) { output->framePoses[frame] = RL_MALLOC(output->frameCount*data->nodes_count*sizeof(Transform)); - + for (unsigned int i = 0; i < data->nodes_count; i++) { output->framePoses[frame][i].translation = Vector3Zero(); @@ -4312,15 +4312,15 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo output->framePoses[frame][i].scale = Vector3One(); } } - + // for each single transformation type on single bone for (unsigned int channelId = 0; channelId < animation->channels_count; channelId++) { cgltf_animation_channel* channel = animation->channels + channelId; cgltf_animation_sampler* sampler = channel->sampler; - + int boneId = (int)(channel->target_node - data->nodes); - + for (int frame = 0; frame < output->frameCount; frame++) { bool shouldSkipFurtherTransformation = true; @@ -4328,7 +4328,7 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo int outputMax = 0; float frameTime = frame * TIMESTEP; float lerpPercent = 0.0f; - + // For this transformation: // getting between which input values the current frame time position // and also what is the percent to use in the linear interpolation later @@ -4342,7 +4342,7 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo shouldSkipFurtherTransformation = false; outputMin = (j == 0) ? 0 : j - 1; outputMax = j; - + float previousInputTime = 0.0f; if (GLTFReadValue(sampler->input, outputMin, &previousInputTime, 1, sizeof(float))) { @@ -4351,13 +4351,13 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo lerpPercent = (frameTime - previousInputTime)/(inputFrameTime - previousInputTime); } } - + break; } - } + } else break; } - + // If the current transformation has no information for the current frame time point if (shouldSkipFurtherTransformation) continue; @@ -4365,20 +4365,20 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo { Vector3 translationStart; Vector3 translationEnd; - + bool success = GLTFReadValue(sampler->output, outputMin, &translationStart, 3, sizeof(float)); success = GLTFReadValue(sampler->output, outputMax, &translationEnd, 3, sizeof(float)) || success; - + if (success) output->framePoses[frame][boneId].translation = Vector3Lerp(translationStart, translationEnd, lerpPercent); } if (channel->target_path == cgltf_animation_path_type_rotation) { Quaternion rotationStart; Quaternion rotationEnd; - + bool success = GLTFReadValue(sampler->output, outputMin, &rotationStart, 4, sizeof(float)); success = GLTFReadValue(sampler->output, outputMax, &rotationEnd, 4, sizeof(float)) || success; - + if (success) { output->framePoses[frame][boneId].rotation = QuaternionLerp(rotationStart, rotationEnd, lerpPercent); @@ -4389,15 +4389,15 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo { Vector3 scaleStart; Vector3 scaleEnd; - + bool success = GLTFReadValue(sampler->output, outputMin, &scaleStart, 3, sizeof(float)); success = GLTFReadValue(sampler->output, outputMax, &scaleEnd, 3, sizeof(float)) || success; - + if (success) output->framePoses[frame][boneId].scale = Vector3Lerp(scaleStart, scaleEnd, lerpPercent); } } } - + // Build frameposes for (int frame = 0; frame < output->frameCount; frame++) { @@ -4432,13 +4432,13 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo } } - + cgltf_free(data); } else TRACELOG(LOG_WARNING, ": [%s] Failed to load glTF data", fileName); - + RL_FREE(fileData); - + return animations; } |
