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| author | Rafael Sachetto <[email protected]> | 2019-03-08 15:06:17 -0300 |
|---|---|---|
| committer | Rafael Sachetto <[email protected]> | 2019-03-08 15:06:17 -0300 |
| commit | 9f54a69cec1e6d2927e1998e75e316ce133e4669 (patch) | |
| tree | 359075c694141cff90d83742146ff28f91060d81 /src/models.c | |
| parent | 2f97a3f83531867511f65f2b2ed894706cfb2e06 (diff) | |
| download | raylib-9f54a69cec1e6d2927e1998e75e316ce133e4669.tar.gz raylib-9f54a69cec1e6d2927e1998e75e316ce133e4669.zip | |
Adding DrawCubeWiresV for convenience
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/models.c b/src/models.c index b261f58d..a5dbf5e7 100644 --- a/src/models.c +++ b/src/models.c @@ -285,6 +285,12 @@ void DrawCubeWires(Vector3 position, float width, float height, float length, Co rlPopMatrix(); } +// Draw cube wires (vector version) +void DrawCubeWiresV(Vector3 position, Vector3 size, Color color) +{ + DrawCubeWires(position, size.x, size.y, size.z, color); +} + // Draw cube // NOTE: Cube position is the center position void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color) |
