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authorRay <[email protected]>2021-06-10 18:00:44 +0200
committerRay <[email protected]>2021-06-10 18:00:44 +0200
commitb188008a1c746abf1c086a00708a447c1abbb19b (patch)
treea838d6b606d86275e904cd036b4d2ae312c06d27 /src/models.c
parent7bc2e922c9a04e9a1bb54088522e0f318feeb17c (diff)
downloadraylib-b188008a1c746abf1c086a00708a447c1abbb19b.tar.gz
raylib-b188008a1c746abf1c086a00708a447c1abbb19b.zip
Review code formatting
Diffstat (limited to 'src/models.c')
-rw-r--r--src/models.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/models.c b/src/models.c
index 0db2f789..e927fa56 100644
--- a/src/models.c
+++ b/src/models.c
@@ -117,11 +117,11 @@ static ModelAnimation *LoadIQMModelAnimations(const char *fileName, int *animCou
#if defined(SUPPORT_FILEFORMAT_GLTF)
static Model LoadGLTF(const char *fileName); // Load GLTF mesh data
static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCount); // Load GLTF animation data
-static void LoadGLTFModelIndices(Model* model, cgltf_accessor* indexAccessor, int primitiveIndex);
-static void BindGLTFPrimitiveToBones(Model* model, const cgltf_data* data, int primitiveIndex);
-static void LoadGLTFBoneAttribute(Model* model, cgltf_accessor* jointsAccessor, const cgltf_data* data, int primitiveIndex);
-static void LoadGLTFMaterial(Model* model, const char* fileName, const cgltf_data* data);
-static void InitGLTFBones(Model* model, const cgltf_data* data);
+static void LoadGLTFModelIndices(Model *model, cgltf_accessor *indexAccessor, int primitiveIndex);
+static void BindGLTFPrimitiveToBones(Model *model, const cgltf_data *data, int primitiveIndex);
+static void LoadGLTFBoneAttribute(Model *model, cgltf_accessor *jointsAccessor, const cgltf_data *data, int primitiveIndex);
+static void LoadGLTFMaterial(Model *model, const char *fileName, const cgltf_data *data);
+static void InitGLTFBones(Model *model, const cgltf_data *data);
#endif
//----------------------------------------------------------------------------------
@@ -3773,7 +3773,7 @@ static Model LoadIQM(const char *fileName)
}
// Load IQM animation data
-static ModelAnimation* LoadIQMModelAnimations(const char* fileName, int* animCount)
+static ModelAnimation* LoadIQMModelAnimations(const char *fileName, int *animCount)
{
#define IQM_MAGIC "INTERQUAKEMODEL" // IQM file magic number
#define IQM_VERSION 2 // only IQM version 2 supported
@@ -4574,7 +4574,7 @@ static void LoadGLTFBoneAttribute(Model *model, cgltf_accessor *jointsAccessor,
else if (jointsAccessor->component_type == cgltf_component_type_r_8u)
{
model->meshes[primitiveIndex].boneIds = RL_MALLOC(jointsAccessor->count*4*sizeof(int));
- unsigned char* bones = RL_MALLOC(jointsAccessor->count*4*sizeof(unsigned char));
+ unsigned char *bones = RL_MALLOC(jointsAccessor->count*4*sizeof(unsigned char));
for (unsigned int a = 0; a < jointsAccessor->count; a++)
{