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| author | raysan5 <[email protected]> | 2021-03-31 20:44:16 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-03-31 20:44:16 +0200 |
| commit | cdc3754449da5cf8c83843f395dd97e71a7eba30 (patch) | |
| tree | 2b850fbf711c08985840db841b778ab9584f2e2b /src/models.c | |
| parent | 2488d361b6c9e65ba8e4ebc29bbc58a9bc3365ea (diff) | |
| download | raylib-cdc3754449da5cf8c83843f395dd97e71a7eba30.tar.gz raylib-cdc3754449da5cf8c83843f395dd97e71a7eba30.zip | |
ADDED: Support model normal matrix location #1691
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/models.c b/src/models.c index 9dfdc0ea..b0b54a21 100644 --- a/src/models.c +++ b/src/models.c @@ -1058,6 +1058,9 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins // transform: function parameter transformation matModelView = MatrixMultiply(transforms[0], MatrixMultiply(rlGetMatrixTransform(), matView)); } + + // Upload model normal matrix (if locations available) + if (material.shader.locs[SHADER_LOC_MATRIX_NORMAL] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_NORMAL], MatrixTranspose(MatrixInvert(matModelView))); //----------------------------------------------------- // Bind active texture maps (if available) |
