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| author | Ray <[email protected]> | 2020-10-05 20:04:33 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-10-05 20:04:33 +0200 |
| commit | a4ea9f872ffef9ffe66fade37e984c3cc97910cb (patch) | |
| tree | b20ce1514e05c6685dd9d7e6859e3bdbcd5832e9 /src/physac.h | |
| parent | a8685ee4fd6eaba79fa53f4adf261d672947a000 (diff) | |
| download | raylib-a4ea9f872ffef9ffe66fade37e984c3cc97910cb.tar.gz raylib-a4ea9f872ffef9ffe66fade37e984c3cc97910cb.zip | |
Review "aggregate initializations" #1403
Diffstat (limited to 'src/physac.h')
| -rw-r--r-- | src/physac.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/physac.h b/src/physac.h index d9b534b5..f03074dd 100644 --- a/src/physac.h +++ b/src/physac.h @@ -407,8 +407,8 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float newBody->id = newId; newBody->enabled = true; newBody->position = pos; - newBody->velocity = (Vector2){ 0.0f }; - newBody->force = (Vector2){ 0.0f }; + newBody->velocity = (Vector2){ 0.0f, 0.0f }; + newBody->force = (Vector2){ 0.0f, 0.0f }; newBody->angularVelocity = 0.0f; newBody->torque = 0.0f; newBody->orient = 0.0f; |
