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| author | ubkp <[email protected]> | 2023-12-01 10:55:48 -0300 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-12-01 14:55:48 +0100 |
| commit | 0748dc2d1e8a73311ff47f815708e939f8953b20 (patch) | |
| tree | a139d1e82c405dfed9021a1a1322f31365beff23 /src/platforms | |
| parent | 55e7d1aad13a1329d257ac948509a3a0ed2c20a9 (diff) | |
| download | raylib-0748dc2d1e8a73311ff47f815708e939f8953b20.tar.gz raylib-0748dc2d1e8a73311ff47f815708e939f8953b20.zip | |
Remove a duplicated loop for PLATFORM_DRM (#3590)
Diffstat (limited to 'src/platforms')
| -rw-r--r-- | src/platforms/rcore_drm.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/platforms/rcore_drm.c b/src/platforms/rcore_drm.c index a63790a6..f51953a6 100644 --- a/src/platforms/rcore_drm.c +++ b/src/platforms/rcore_drm.c @@ -546,9 +546,6 @@ void PollInputEvents(void) CORE.Input.Keyboard.keyPressedQueueCount = 0; CORE.Input.Keyboard.charPressedQueueCount = 0; - // Reset key repeats - for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; - // Reset last gamepad button/axis registered state CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN //CORE.Input.Gamepad.axisCount = 0; |
