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authormr sihc <[email protected]>2023-12-03 19:55:16 +0100
committerGitHub <[email protected]>2023-12-03 19:55:16 +0100
commit4ae2af0bccc2792e0f380152b8638bfa384595c6 (patch)
tree4070d703c94ade1f20c6525e0cced41db5ef9694 /src/platforms
parentf1b0d15813098228369dd647ffc04a7dbd92c02a (diff)
downloadraylib-4ae2af0bccc2792e0f380152b8638bfa384595c6.tar.gz
raylib-4ae2af0bccc2792e0f380152b8638bfa384595c6.zip
Fix Windows Hardcoding (#3600)
Compiles on Linux & co. now
Diffstat (limited to 'src/platforms')
-rw-r--r--src/platforms/rcore_desktop_sdl.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c
index a274f25d..7c27c611 100644
--- a/src/platforms/rcore_desktop_sdl.c
+++ b/src/platforms/rcore_desktop_sdl.c
@@ -48,13 +48,13 @@
*
**********************************************************************************************/
-#include "SDL.h" // SDL base library (window/rendered, input, timing... functionality)
+#include "SDL2/SDL.h" // SDL base library (window/rendered, input, timing... functionality)
#if defined(GRAPHICS_API_OPENGL_ES2)
// It seems it does not need to be included to work
//#include "SDL_opengles2.h"
#else
- #include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer)
+ #include "SDL2/SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer)
#endif
//----------------------------------------------------------------------------------