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authorRay <[email protected]>2024-04-02 09:38:06 +0200
committerRay <[email protected]>2024-04-02 09:38:06 +0200
commit646d70e93a5a049cb9f603c3b94ee1ba98c9161e (patch)
tree9f428f78eb77548156a8bc0348a9efb02cb7b9ef /src/platforms
parent1b047995d1046a869fb0f1e8ecf430573e0207e9 (diff)
downloadraylib-646d70e93a5a049cb9f603c3b94ee1ba98c9161e.tar.gz
raylib-646d70e93a5a049cb9f603c3b94ee1ba98c9161e.zip
Remove trailing spaces
Diffstat (limited to 'src/platforms')
-rw-r--r--src/platforms/rcore_desktop.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/platforms/rcore_desktop.c b/src/platforms/rcore_desktop.c
index e9d372f7..04b73355 100644
--- a/src/platforms/rcore_desktop.c
+++ b/src/platforms/rcore_desktop.c
@@ -1739,7 +1739,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
// but future releases may add more actions (i.e. GLFW_REPEAT)
CORE.Input.Mouse.currentButtonState[button] = action;
CORE.Input.Touch.currentTouchState[button] = action;
-
+
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
// Process mouse events as touches to be able to use mouse-gestures
GestureEvent gestureEvent = { 0 };