summaryrefslogtreecommitdiffhomepage
path: root/src/platforms
diff options
context:
space:
mode:
authordevdad <[email protected]>2023-12-15 17:13:44 +0100
committerGitHub <[email protected]>2023-12-15 17:13:44 +0100
commit9bdc21798792a251ac7d8df828d13ef7b206519c (patch)
tree9fff17e1a278e420f3528e493f14527eb65f7f27 /src/platforms
parent489f0b93f9cbb05af889a3412a8490d6640168c0 (diff)
downloadraylib-9bdc21798792a251ac7d8df828d13ef7b206519c.tar.gz
raylib-9bdc21798792a251ac7d8df828d13ef7b206519c.zip
basic PBR example (#3621)
* basic pbr example pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve * Unloading PBRMAterial I forgot unloading PBRMaterial * fix small issue with texOffset assigment. value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset . * Changed size of textures and file name changed Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c , Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh); but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh
Diffstat (limited to 'src/platforms')
0 files changed, 0 insertions, 0 deletions