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authorubkp <[email protected]>2023-12-07 15:53:27 -0300
committerGitHub <[email protected]>2023-12-07 19:53:27 +0100
commita9ba51aa72cfc9c75c2230726a49e1d9065b3c01 (patch)
tree00110e8b2b4881692b3fad55b56083b0bbc90d51 /src/platforms
parentab9bddb3bd3b60c07f5c6583569d224ed9d31e72 (diff)
downloadraylib-a9ba51aa72cfc9c75c2230726a49e1d9065b3c01.tar.gz
raylib-a9ba51aa72cfc9c75c2230726a49e1d9065b3c01.zip
[rcore] Fix `IsMouseButtonUp()` for `PLATFORM_WEB` and `PLATFORM_DRM` (#3611)
* Fix IsMouseButtonUp() for PLATFORM_WEB * Fix IsMouseButtonUp() for PLATFORM_DRM
Diffstat (limited to 'src/platforms')
-rw-r--r--src/platforms/rcore_drm.c1
-rw-r--r--src/platforms/rcore_web.c1
2 files changed, 2 insertions, 0 deletions
diff --git a/src/platforms/rcore_drm.c b/src/platforms/rcore_drm.c
index f51953a6..e9493d72 100644
--- a/src/platforms/rcore_drm.c
+++ b/src/platforms/rcore_drm.c
@@ -571,6 +571,7 @@ void PollInputEvents(void)
{
CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
CORE.Input.Mouse.currentButtonState[i] = platform.currentButtonStateEvdev[i];
+ CORE.Input.Touch.currentTouchState[i] = platform.currentButtonStateEvdev[i];
}
// Register gamepads buttons events
diff --git a/src/platforms/rcore_web.c b/src/platforms/rcore_web.c
index 4353f795..ae210853 100644
--- a/src/platforms/rcore_web.c
+++ b/src/platforms/rcore_web.c
@@ -1093,6 +1093,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
// WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now,
// but future releases may add more actions (i.e. GLFW_REPEAT)
CORE.Input.Mouse.currentButtonState[button] = action;
+ CORE.Input.Touch.currentTouchState[button] = action;
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
// Process mouse events as touches to be able to use mouse-gestures