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authorRay <[email protected]>2024-02-29 18:50:44 +0100
committerRay <[email protected]>2024-02-29 18:50:44 +0100
commitfea3395fc141909aeb51cb66326726876144e370 (patch)
treec3d62ee8c10a27783af4a5fa7124fd0f740b1478 /src/platforms
parent1e8450665c3726b6b7b96f9662f658bfc3b0b41a (diff)
downloadraylib-fea3395fc141909aeb51cb66326726876144e370.tar.gz
raylib-fea3395fc141909aeb51cb66326726876144e370.zip
Review formatting
Diffstat (limited to 'src/platforms')
-rw-r--r--src/platforms/rcore_desktop_sdl.c25
1 files changed, 14 insertions, 11 deletions
diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c
index 1b6304d2..e749cecb 100644
--- a/src/platforms/rcore_desktop_sdl.c
+++ b/src/platforms/rcore_desktop_sdl.c
@@ -971,21 +971,20 @@ void SetMouseCursor(int cursor)
CORE.Input.Mouse.cursor = cursor;
}
-static void UpdateSDLTouchPoints(SDL_TouchFingerEvent event)
+static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
{
CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId);
- for (int i=0; i<CORE.Input.Touch.pointCount; i++)
+ for (int i = 0; i < CORE.Input.Touch.pointCount; i++)
{
SDL_Finger *finger = SDL_GetTouchFinger(event.touchId, i);
CORE.Input.Touch.pointId[i] = finger->id;
- CORE.Input.Touch.position[i].x = finger->x * CORE.Window.screen.width;
- CORE.Input.Touch.position[i].y = finger->y * CORE.Window.screen.height;
+ CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width;
+ CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
CORE.Input.Touch.currentTouchState[i] = 1;
}
- for (int i=CORE.Input.Touch.pointCount; i<MAX_TOUCH_POINTS; i++)
- CORE.Input.Touch.currentTouchState[i] = 0;
+ for (int i = CORE.Input.Touch.pointCount; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.currentTouchState[i] = 0;
}
// Register all input events
@@ -1218,19 +1217,19 @@ void PollInputEvents(void)
case SDL_FINGERDOWN:
{
- UpdateSDLTouchPoints(event.tfinger);
+ UpdateTouchPointsSDL(event.tfinger);
touchAction = 1;
realTouch = true;
} break;
case SDL_FINGERUP:
{
- UpdateSDLTouchPoints(event.tfinger);
+ UpdateTouchPointsSDL(event.tfinger);
touchAction = 0;
realTouch = true;
} break;
case SDL_FINGERMOTION:
{
- UpdateSDLTouchPoints(event.tfinger);
+ UpdateTouchPointsSDL(event.tfinger);
touchAction = 2;
realTouch = true;
} break;
@@ -1239,7 +1238,9 @@ void PollInputEvents(void)
case SDL_JOYDEVICEADDED:
{
int jid = event.jdevice.which;
- if (!CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS)) {
+
+ if (!CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS))
+ {
platform.gamepad[jid] = SDL_JoystickOpen(jid);
if (platform.gamepad[jid])
@@ -1260,7 +1261,9 @@ void PollInputEvents(void)
case SDL_JOYDEVICEREMOVED:
{
int jid = event.jdevice.which;
- if (jid == SDL_JoystickInstanceID(platform.gamepad[jid])) {
+
+ if (jid == SDL_JoystickInstanceID(platform.gamepad[jid]))
+ {
SDL_JoystickClose(platform.gamepad[jid]);
platform.gamepad[jid] = SDL_JoystickOpen(0);
CORE.Input.Gamepad.ready[jid] = false;