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| author | Ray <[email protected]> | 2024-02-29 18:40:10 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2024-02-29 18:40:10 +0100 |
| commit | 1e8450665c3726b6b7b96f9662f658bfc3b0b41a (patch) | |
| tree | 13cad8aec45b2f711541fba319e30b8091c53e58 /src/raylib.h | |
| parent | 94c79917e3b68fbed3ff4a3920edc9d093b11c4f (diff) | |
| download | raylib-1e8450665c3726b6b7b96f9662f658bfc3b0b41a.tar.gz raylib-1e8450665c3726b6b7b96f9662f658bfc3b0b41a.zip | |
ADDED: New function `ColorIsEqual()`
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h index d857f1c7..03045ed1 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1408,6 +1408,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, V RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely // Color/pixel related functions +RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] |
