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authorRay <[email protected]>2022-11-10 12:03:17 +0100
committerRay <[email protected]>2022-11-10 12:03:17 +0100
commit31edd13a72edd69993074941e013cbeff475f782 (patch)
tree2dc1e6ba56f33d7ad23cecab71e31d203a39586b /src/raylib.h
parent3888299bf5f50a828a26ce52e29db41a8764a193 (diff)
downloadraylib-31edd13a72edd69993074941e013cbeff475f782.tar.gz
raylib-31edd13a72edd69993074941e013cbeff475f782.zip
Minor formating tweaks
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 6e549208..bebd3e01 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1439,11 +1439,11 @@ RLAPI void UnloadModelKeepMeshes(Model model);
RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
// Model drawing functions
-RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
+RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
-RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
+RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
-RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
+RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation