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| author | Ray <[email protected]> | 2022-11-10 12:03:17 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-11-10 12:03:17 +0100 |
| commit | 31edd13a72edd69993074941e013cbeff475f782 (patch) | |
| tree | 2dc1e6ba56f33d7ad23cecab71e31d203a39586b /src/raylib.h | |
| parent | 3888299bf5f50a828a26ce52e29db41a8764a193 (diff) | |
| download | raylib-31edd13a72edd69993074941e013cbeff475f782.tar.gz raylib-31edd13a72edd69993074941e013cbeff475f782.zip | |
Minor formating tweaks
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h index 6e549208..bebd3e01 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1439,11 +1439,11 @@ RLAPI void UnloadModelKeepMeshes(Model model); RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) // Model drawing functions -RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) +RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters -RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) +RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters -RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) +RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation |
