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authorRay <[email protected]>2023-01-02 17:06:52 +0100
committerRay <[email protected]>2023-01-02 17:06:52 +0100
commit62f63f9e485fdffa1e981ae4ae58f5eb8ccfff8e (patch)
tree501d0752cea2c0338d308923d8e38d3aa4952ae8 /src/raylib.h
parent0ccc1d3686f7c9eeafd88c7385d908b23812231e (diff)
downloadraylib-62f63f9e485fdffa1e981ae4ae58f5eb8ccfff8e.tar.gz
raylib-62f63f9e485fdffa1e981ae4ae58f5eb8ccfff8e.zip
REVIEWED: Avoid possible gamepad index as `-1` #2839
WARNING: It could require further review of `GamepadThread()` function where `js_event gamepadEvent.number` detecting current pressed button could generate a missmatch with index 0 (reserved for button unknow). Or maybe `0` could just be `GAMEPAD_BUTTON_NONE`? In that case, consistency with other inputs should be carefully considered...
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 5a230a3a..1c3f7766 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -716,7 +716,7 @@ typedef enum {
// Material map index
typedef enum {
- MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
+ MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR)
MATERIAL_MAP_NORMAL, // Normal material
MATERIAL_MAP_ROUGHNESS, // Roughness material
@@ -862,7 +862,7 @@ typedef enum {
} BlendMode;
// Gesture
-// NOTE: It could be used as flags to enable only some gestures
+// NOTE: Provided as bit-wise flags to enable only desired gestures
typedef enum {
GESTURE_NONE = 0, // No gesture
GESTURE_TAP = 1, // Tap gesture