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authorRay <[email protected]>2022-11-10 10:05:11 +0100
committerRay <[email protected]>2022-11-10 10:05:11 +0100
commit84a2a8857229a696852bb97938e1ec2f7b1df892 (patch)
tree4a79a7e2bdd6ee07d1c4f27e1007ade40bdc8923 /src/raylib.h
parentfca58c8e2f8768377fe0e535a08b99b6db40a5d6 (diff)
downloadraylib-84a2a8857229a696852bb97938e1ec2f7b1df892.tar.gz
raylib-84a2a8857229a696852bb97938e1ec2f7b1df892.zip
WARNING: REMOVED: `DrawTexturePoly()`
Function moved to `examples/textures/textures_polygon.c`, so users can learn from the implementation and create custom variants as required.
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 11010f14..128711c9 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1325,7 +1325,6 @@ RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Re
RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
-RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint); // Draw a textured polygon
// Color/pixel related functions
RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f