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authorRay <[email protected]>2023-10-08 18:10:05 +0200
committerRay <[email protected]>2023-10-08 18:10:05 +0200
commitbe8eea9edadea82395b0ebec1c8afddbed129641 (patch)
treee5c8cd15246ecbb677f43131be8abb99ee8ec048 /src/raylib.h
parent97c2744a16ad7e6cf6b546a7a6416ec6b21e3a6c (diff)
downloadraylib-be8eea9edadea82395b0ebec1c8afddbed129641.tar.gz
raylib-be8eea9edadea82395b0ebec1c8afddbed129641.zip
Format tweaks
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index f52f3460..5fa66bd0 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -938,8 +938,8 @@ extern "C" { // Prevents name mangling of functions
// Window-related functions
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
-RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
+RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)