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| author | seanpringle <[email protected]> | 2020-07-20 19:05:18 +1000 |
|---|---|---|
| committer | GitHub <[email protected]> | 2020-07-20 11:05:18 +0200 |
| commit | cebcdea80f11400e2c1bdb13e2732b4bdb1e1dd7 (patch) | |
| tree | ee36f4a0ca7fc653f304930ef776c577679729e0 /src/raylib.h | |
| parent | 6ec847a93fafe22e2611ce86494e1c6f5b331877 (diff) | |
| download | raylib-cebcdea80f11400e2c1bdb13e2732b4bdb1e1dd7.tar.gz raylib-cebcdea80f11400e2c1bdb13e2732b4bdb1e1dd7.zip | |
[wip] MeshNormalsSmooth() (#1317)
* MeshSmoothNormals() by average
* wrong comment
* spelling
* use correct function naming convention
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h index d38d53a0..2329305e 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1325,6 +1325,7 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals +RLAPI void MeshNormalsSmooth(Mesh *mesh); // Smooth (average) vertex normals // Model drawing functions RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) |
