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authorRay San <[email protected]>2018-05-04 16:59:48 +0200
committerRay San <[email protected]>2018-05-04 16:59:48 +0200
commitec33e7d705e301eb2b74a841e823907295caa37a (patch)
tree7726a0d89a862b96cc91ec8a1ba18d07cf022c79 /src/raylib.h
parent6045062a05a0cc5bd654ad2c2e7d88f94579cd73 (diff)
downloadraylib-ec33e7d705e301eb2b74a841e823907295caa37a.tar.gz
raylib-ec33e7d705e301eb2b74a841e823907295caa37a.zip
BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h30
1 files changed, 16 insertions, 14 deletions
diff --git a/src/raylib.h b/src/raylib.h
index b5a6a191..e83650e6 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -382,7 +382,7 @@ typedef struct RenderTexture2D {
Texture2D depth; // Depth buffer attachment texture
} RenderTexture2D;
-// SpriteFont character info
+// Font character info
typedef struct CharInfo {
int value; // Character value (Unicode)
Rectangle rec; // Character rectangle in sprite font
@@ -391,13 +391,15 @@ typedef struct CharInfo {
int advanceX; // Character advance position X
} CharInfo;
-// SpriteFont type, includes texture and charSet array data
-typedef struct SpriteFont {
+// Font type, includes texture and charSet array data
+typedef struct Font {
Texture2D texture; // Font texture
int baseSize; // Base size (default chars height)
int charsCount; // Number of characters
CharInfo *chars; // Characters info data
-} SpriteFont;
+} Font;
+
+#define SpriteFont Font // SpriteFont type fallback, defaults to Font
// Camera type, defines a camera position/orientation in 3d space
typedef struct Camera3D {
@@ -915,11 +917,11 @@ RLAPI void ImageResizeNN(Image *image,int newWidth,int newHeight);
RLAPI void ImageMipmaps(Image *image); // Generate all mipmap levels for a provided image
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
-RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
+RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
RLAPI void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color); // Draw rectangle within an image
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
-RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination)
+RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination)
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
@@ -955,23 +957,23 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
// Font Loading and Text Drawing Functions (Module: text)
//------------------------------------------------------------------------------------
-// SpriteFont loading/unloading functions
-RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
-RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
-RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
-RLAPI void UnloadSpriteFont(SpriteFont font); // Unload SpriteFont from GPU memory (VRAM)
+// Font loading/unloading functions
+RLAPI Font GetDefaultFont(void); // Get the default Font
+RLAPI Font LoadFont(const char *fileName); // Load Font from file into GPU memory (VRAM)
+RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load Font from file with extended parameters
+RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
// Text drawing functions
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
-RLAPI void DrawTextEx(SpriteFont font, const char* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using SpriteFont and additional parameters
+RLAPI void DrawTextEx(Font font, const char* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using Font and additional parameters
// Text misc. functions
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
-RLAPI Vector2 MeasureTextEx(SpriteFont font, const char *text, float fontSize, float spacing); // Measure string size for SpriteFont
+RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
-RLAPI int GetGlyphIndex(SpriteFont font, int character); // Returns index position for a unicode character on sprite font
+RLAPI int GetGlyphIndex(Font font, int character); // Returns index position for a unicode character on sprite font
//------------------------------------------------------------------------------------
// Basic 3d Shapes Drawing Functions (Module: models)