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| author | Murlocohol <[email protected]> | 2023-10-10 04:42:11 -0400 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-10-10 10:42:11 +0200 |
| commit | 9702a17152d137766d85cd02060219787e3e228b (patch) | |
| tree | 6057e9085aa81c11c22f4100e0463d1596a2728c /src/raymath.h | |
| parent | f0d949f931e286773aa0d0b87af4f58214ef611b (diff) | |
| download | raylib-9702a17152d137766d85cd02060219787e3e228b.tar.gz raylib-9702a17152d137766d85cd02060219787e3e228b.zip | |
[raymath] Hotfix for Vector2Angle() and Vector2LineAngle() (#3396)
* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want.
* Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want.
* [raymath] Hotfix for Vector2Angle and corresponding example
* [raymath] Hotfix for Vector2Angle and corresponding example
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Co-authored-by: Ray <[email protected]>
Diffstat (limited to 'src/raymath.h')
| -rw-r--r-- | src/raymath.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/raymath.h b/src/raymath.h index b01b0b22..ff601703 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -324,8 +324,7 @@ RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) float dot = v1.x*v2.x + v1.y*v2.y; float det = v1.x*v2.y - v1.y*v2.x; - // TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior - result = -atan2f(det, dot); + result = atan2f(det, dot); return result; } |
