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authorRay <[email protected]>2023-05-02 20:51:54 +0200
committerRay <[email protected]>2023-05-02 20:51:54 +0200
commita48bb6e1ed7b33190e486ba65b7875f0dff73701 (patch)
tree299753ac022385fea1820df9b8ff89114091f16a /src/raymath.h
parentfc56940055cbb7b6e5f4f79d84b3d8c5707d31ec (diff)
downloadraylib-a48bb6e1ed7b33190e486ba65b7875f0dff73701.tar.gz
raylib-a48bb6e1ed7b33190e486ba65b7875f0dff73701.zip
ADDED: Comment to clarify raymath semantics
Diffstat (limited to 'src/raymath.h')
-rw-r--r--src/raymath.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raymath.h b/src/raymath.h
index fa72400d..fbb97048 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -8,6 +8,7 @@
* It is like transposed versions of the matrices are used for all the maths
* It benefits some functions making them cache-friendly and also avoids matrix
* transpositions sometimes required by OpenGL
+* Example: In memory order, row0 is [m0 m4 m8 m12] but in semantic math row0 is [m0 m1 m2 m3]
* - Functions are always self-contained, no function use another raymath function inside,
* required code is directly re-implemented inside
* - Functions input parameters are always received by value (2 unavoidable exceptions)