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-rw-r--r--src/raymath.h1
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diff --git a/src/raymath.h b/src/raymath.h
index fa72400d..fbb97048 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -8,6 +8,7 @@
* It is like transposed versions of the matrices are used for all the maths
* It benefits some functions making them cache-friendly and also avoids matrix
* transpositions sometimes required by OpenGL
+* Example: In memory order, row0 is [m0 m4 m8 m12] but in semantic math row0 is [m0 m1 m2 m3]
* - Functions are always self-contained, no function use another raymath function inside,
* required code is directly re-implemented inside
* - Functions input parameters are always received by value (2 unavoidable exceptions)