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| author | Ray <[email protected]> | 2022-08-02 00:36:31 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-08-02 00:36:31 +0200 |
| commit | fd191a32eacda23b54438550965fa8addf31e2e2 (patch) | |
| tree | bb3b8537ef0f4f534650e96b60134febe9a61238 /src/rcamera.h | |
| parent | fe9e82b2e689ad6ae13ae6680ae8f1576c498fe2 (diff) | |
| download | raylib-fd191a32eacda23b54438550965fa8addf31e2e2.tar.gz raylib-fd191a32eacda23b54438550965fa8addf31e2e2.zip | |
Remove trailing spaces
Diffstat (limited to 'src/rcamera.h')
| -rw-r--r-- | src/rcamera.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rcamera.h b/src/rcamera.h index 8c544327..ef30be3c 100644 --- a/src/rcamera.h +++ b/src/rcamera.h @@ -482,7 +482,7 @@ void UpdateCamera(Camera *camera) // Camera position update // NOTE: On CAMERA_FIRST_PERSON player Y-movement is limited to player 'eyes position' camera->position.y = CAMERA.playerEyesPosition; - + // Camera swinging (y-movement), only when walking (some key pressed) for (int i = 0; i < 6; i++) if (direction[i]) { swingCounter += GetFrameTime(); break; } camera->position.y -= sinf(2*PI*CAMERA_FIRST_PERSON_STEP_FREQUENCY*swingCounter)*CAMERA_FIRST_PERSON_SWINGING_DELTA; |
