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authorRay <[email protected]>2023-10-10 11:59:41 +0200
committerRay <[email protected]>2023-10-10 11:59:41 +0200
commit101a9b04458a38413a29a11f22e6c8e0a472a75b (patch)
tree8ae202d52d171175c0a0822da84f9a300ccb032b /src/rcore.c
parentb94e6290a4e5e96196e23d66a480cdf9d707c380 (diff)
downloadraylib-101a9b04458a38413a29a11f22e6c8e0a472a75b.tar.gz
raylib-101a9b04458a38413a29a11f22e6c8e0a472a75b.zip
Added comments and review some functions #3313
Diffstat (limited to 'src/rcore.c')
-rw-r--r--src/rcore.c244
1 files changed, 155 insertions, 89 deletions
diff --git a/src/rcore.c b/src/rcore.c
index 29881198..fa8f50d8 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -315,14 +315,12 @@ const char *TextFormat(const char *text, ...); // Formatting of text with
#endif
//----------------------------------------------------------------------------------
-// Module Functions Definition - Window and OpenGL Context Functions
+// Module Functions Definition: Window and Graphics Device
//----------------------------------------------------------------------------------
-// NOTE: Multiple window/display/monitor management functions have been moved to platform-specific modules
-
-// Platform-specific functions:
-//void InitWindow(int width, int height, const char *title);
-//void CloseWindow(void);
+// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
+//void InitWindow(int width, int height, const char *title)
+//void CloseWindow(void)
//bool WindowShouldClose(void)
//bool IsWindowHidden(void)
//bool IsWindowMinimized(void)
@@ -364,9 +362,6 @@ const char *TextFormat(const char *text, ...); // Formatting of text with
//void HideCursor(void)
//void EnableCursor(void)
//void DisableCursor(void)
-//double GetTime(void)
-//void TakeScreenshot(const char *fileName)
-//void OpenURL(const char *url)
// Check if window has been initialized successfully
@@ -435,6 +430,19 @@ bool IsCursorOnScreen(void)
return CORE.Input.Mouse.cursorOnScreen;
}
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Custom frame control
+//----------------------------------------------------------------------------------
+
+// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
+//void SwapScreenBuffer(void);
+//void PollInputEvents(void);
+//void WaitTime(double seconds);
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Screen Drawing
+//----------------------------------------------------------------------------------
+
// Set background color (framebuffer clear color)
void ClearBackground(Color color)
{
@@ -741,6 +749,10 @@ void EndScissorMode(void)
rlDisableScissorTest();
}
+//----------------------------------------------------------------------------------
+// Module Functions Definition: VR Stereo Rendering
+//----------------------------------------------------------------------------------
+
// Begin VR drawing configuration
void BeginVrStereoMode(VrStereoConfig config)
{
@@ -837,6 +849,10 @@ void UnloadVrStereoConfig(VrStereoConfig config)
TRACELOG(LOG_INFO, "UnloadVrStereoConfig not implemented in rcore.c");
}
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Shaders Management
+//----------------------------------------------------------------------------------
+
// Load shader from files and bind default locations
// NOTE: If shader string is NULL, using default vertex/fragment shaders
Shader LoadShader(const char *vsFileName, const char *fsFileName)
@@ -1002,6 +1018,10 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
}
}
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Screen-space Queries
+//----------------------------------------------------------------------------------
+
// Get a ray trace from mouse position
Ray GetMouseRay(Vector2 mouse, Camera camera)
{
@@ -1161,6 +1181,13 @@ Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera)
return (Vector2){ transform.x, transform.y };
}
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Timming
+//----------------------------------------------------------------------------------
+
+// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
+//double GetTime(void)
+
// Set target FPS (maximum)
void SetTargetFPS(int fps)
{
@@ -1209,6 +1236,63 @@ float GetFrameTime(void)
return (float)CORE.Time.frame;
}
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Misc
+//----------------------------------------------------------------------------------
+
+// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
+//void OpenURL(const char *url)
+
+// Get a random value between min and max (both included)
+// WARNING: Ranges higher than RAND_MAX will return invalid results
+// More specifically, if (max - min) > INT_MAX there will be an overflow,
+// and otherwise if (max - min) > RAND_MAX the random value will incorrectly never exceed a certain threshold
+int GetRandomValue(int min, int max)
+{
+ if (min > max)
+ {
+ int tmp = max;
+ max = min;
+ min = tmp;
+ }
+
+ if ((unsigned int)(max - min) > (unsigned int)RAND_MAX)
+ {
+ TRACELOG(LOG_WARNING, "Invalid GetRandomValue() arguments, range should not be higher than %i", RAND_MAX);
+ }
+
+ return (rand()%(abs(max - min) + 1) + min);
+}
+
+// Set the seed for the random number generator
+void SetRandomSeed(unsigned int seed)
+{
+ srand(seed);
+}
+
+// Takes a screenshot of current screen (saved a .png)
+void TakeScreenshot(const char *fileName)
+{
+#if defined(SUPPORT_MODULE_RTEXTURES)
+ // Security check to (partially) avoid malicious code
+ if (strchr(fileName, '\'') != NULL) { TRACELOG(LOG_WARNING, "SYSTEM: Provided fileName could be potentially malicious, avoid [\'] character"); return; }
+
+ Vector2 scale = GetWindowScaleDPI();
+ unsigned char *imgData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y));
+ Image image = { imgData, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y), 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
+
+ char path[512] = { 0 };
+ strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, fileName));
+
+ ExportImage(image, path); // WARNING: Module required: rtextures
+ RL_FREE(imgData);
+
+ TRACELOG(LOG_INFO, "SYSTEM: [%s] Screenshot taken successfully", path);
+#else
+ TRACELOG(LOG_WARNING,"IMAGE: ExportImage() requires module: rtextures");
+#endif
+}
+
// Setup window configuration flags (view FLAGS)
// NOTE: This function is expected to be called before window creation,
// because it sets up some flags for the window creation process.
@@ -1221,7 +1305,7 @@ void SetConfigFlags(unsigned int flags)
}
//----------------------------------------------------------------------------------
-// Module Functions Definition: FileSystem
+// Module Functions Definition: File system
//----------------------------------------------------------------------------------
// Check if the file exists
@@ -1669,36 +1753,9 @@ long GetFileModTime(const char *fileName)
}
//----------------------------------------------------------------------------------
-// Module Functions Definition: Misc
+// Module Functions Definition: Compression and Encoding
//----------------------------------------------------------------------------------
-// Get a random value between min and max (both included)
-// WARNING: Ranges higher than RAND_MAX will return invalid results
-// More specifically, if (max - min) > INT_MAX there will be an overflow,
-// and otherwise if (max - min) > RAND_MAX the random value will incorrectly never exceed a certain threshold
-int GetRandomValue(int min, int max)
-{
- if (min > max)
- {
- int tmp = max;
- max = min;
- min = tmp;
- }
-
- if ((unsigned int)(max - min) > (unsigned int)RAND_MAX)
- {
- TRACELOG(LOG_WARNING, "Invalid GetRandomValue() arguments, range should not be higher than %i", RAND_MAX);
- }
-
- return (rand()%(abs(max - min) + 1) + min);
-}
-
-// Set the seed for the random number generator
-void SetRandomSeed(unsigned int seed)
-{
- srand(seed);
-}
-
// Compress data (DEFLATE algorithm)
unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize)
{
@@ -1841,26 +1898,9 @@ unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize)
}
//----------------------------------------------------------------------------------
-// Module Functions Definition: Inputs
+// Module Functions Definition: Input Handling: Keyboard
//----------------------------------------------------------------------------------
-// Platform-specific functions
-//void SetExitKey(int key)
-//const char *GetGamepadName(int gamepad)
-//int GetGamepadAxisCount(int gamepad)
-//int SetGamepadMappings(const char *mappings)
-//int GetMouseX(void)
-//int GetMouseY(void)
-//Vector2 GetMousePosition(void)
-//void SetMousePosition(int x, int y)
-//float GetMouseWheelMove(void)
-//void SetMouseCursor(int cursor)
-//int GetTouchX(void)
-//int GetTouchY(void)
-//Vector2 GetTouchPosition(int index)
-//void SwapScreenBuffer(void)
-//void PollInputEvents(void)
-
// Check if a key has been pressed once
bool IsKeyPressed(int key)
{
@@ -1971,6 +2011,22 @@ int GetCharPressed(void)
return value;
}
+// Set a custom key to exit program
+// NOTE: default exitKey is set to ESCAPE
+void SetExitKey(int key)
+{
+ CORE.Input.Keyboard.exitKey = key;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Input Handling: Gamepad
+//----------------------------------------------------------------------------------
+
+// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
+//int GetGamepadAxisCount(int gamepad) **
+//const char *GetGamepadName(int gamepad) **
+//int SetGamepadMappings(const char *mappings)
+
// Check if a gamepad is available
bool IsGamepadAvailable(int gamepad)
{
@@ -1981,16 +2037,11 @@ bool IsGamepadAvailable(int gamepad)
return result;
}
-// Get axis movement vector for a gamepad
-float GetGamepadAxisMovement(int gamepad, int axis)
-{
- float value = 0;
-
- if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS) &&
- (fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]) > 0.1f)) value = CORE.Input.Gamepad.axisState[gamepad][axis]; // 0.1f = GAMEPAD_AXIS_MINIMUM_DRIFT/DELTA
-
- return value;
-}
+// Get gamepad internal name id
+//const char *GetGamepadName(int gamepad)
+//{
+// return CORE.Input.Gamepad.ready[gamepad];
+//}
// Check if a gamepad button has been pressed once
bool IsGamepadButtonPressed(int gamepad, int button)
@@ -2042,6 +2093,35 @@ int GetGamepadButtonPressed(void)
return CORE.Input.Gamepad.lastButtonPressed;
}
+// Get gamepad axis count
+//int GetGamepadAxisCount(int gamepad)
+//{
+// return CORE.Input.Gamepad.axisCount;
+//}
+
+// Get axis movement vector for a gamepad
+float GetGamepadAxisMovement(int gamepad, int axis)
+{
+ float value = 0;
+
+ if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS) &&
+ (fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]) > 0.1f)) value = CORE.Input.Gamepad.axisState[gamepad][axis]; // 0.1f = GAMEPAD_AXIS_MINIMUM_DRIFT/DELTA
+
+ return value;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Input Handling: Mouse
+//----------------------------------------------------------------------------------
+
+// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
+//int GetMouseX(void) **
+//int GetMouseY(void) **
+//Vector2 GetMousePosition(void) **
+//void SetMousePosition(int x, int y)
+//float GetMouseWheelMove(void) **
+//void SetMouseCursor(int cursor)
+
// Check if a mouse button has been pressed once
bool IsMouseButtonPressed(int button)
{
@@ -2129,6 +2209,15 @@ Vector2 GetMouseWheelMoveV(void)
return result;
}
+//----------------------------------------------------------------------------------
+// Module Functions Definition: Input Handling: Touch
+//----------------------------------------------------------------------------------
+
+// NOTE: Functions with a platform-specific implementation on rcore_<platform>.c
+//int GetTouchX(void)
+//int GetTouchY(void)
+//Vector2 GetTouchPosition(int index)
+
// Get touch point identifier for given index
int GetTouchPointId(int index)
{
@@ -2329,29 +2418,6 @@ void WaitTime(double seconds)
#endif
}
-// Takes a screenshot of current screen (saved a .png)
-void TakeScreenshot(const char *fileName)
-{
-#if defined(SUPPORT_MODULE_RTEXTURES)
- // Security check to (partially) avoid malicious code
- if (strchr(fileName, '\'') != NULL) { TRACELOG(LOG_WARNING, "SYSTEM: Provided fileName could be potentially malicious, avoid [\'] character"); return; }
-
- Vector2 scale = GetWindowScaleDPI();
- unsigned char *imgData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y));
- Image image = { imgData, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y), 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
-
- char path[512] = { 0 };
- strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, fileName));
-
- ExportImage(image, path); // WARNING: Module required: rtextures
- RL_FREE(imgData);
-
- TRACELOG(LOG_INFO, "SYSTEM: [%s] Screenshot taken successfully", path);
-#else
- TRACELOG(LOG_WARNING,"IMAGE: ExportImage() requires module: rtextures");
-#endif
-}
-
// Scan all files and directories in a base path
// WARNING: files.paths[] must be previously allocated and
// contain enough space to store all required paths