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| author | MichaelFiber <[email protected]> | 2023-10-14 16:51:35 -0400 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-10-14 22:51:35 +0200 |
| commit | 18bedbd0952c27b0eb8bc5df0df4acf589cef181 (patch) | |
| tree | 7a1d58bab8ce516593fdc033176fd896b0a59ee5 /src/rcore_android.c | |
| parent | 781f7175308f0b708393b1135657aa191ca2b508 (diff) | |
| download | raylib-18bedbd0952c27b0eb8bc5df0df4acf589cef181.tar.gz raylib-18bedbd0952c27b0eb8bc5df0df4acf589cef181.zip | |
[core] Change axisCount to be an array (#3421)
* Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount`
* Update
* Update `PLATFORM_DRM` implementation of `GetGamepadName`
* Add example to test gamepad info functions
Fix typo
* Update new gamepad info example
* Move axis count update out of GamepadThread - race condition
* Remove pointless if statement
* Start integrating stuff from the mikesinput lib
* Add more logging
* Add semicolon
* Add forgotten static
* More fixes
* Update axisCount to be array
* More debugging
* Add forgotten index to ready check
* Add path logging
* Missing parenthesis
* Add missing slash
* Fix axis count being reset to 0
* Fix missing paren
* Test polling joystick button events
* Major updates
* Fix missing array index
* Fix another missing array index
* Update example
* dumb logging
* Wrong constant for ev.code handling
* More dumb logging
* Remove some logging
* Add FPS to gamepad info example and try for max FPS
* tweak
* Revert example
* Add fps back
* Clean up after merge
* Switch axisCount to be an array
Diffstat (limited to 'src/rcore_android.c')
| -rw-r--r-- | src/rcore_android.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rcore_android.c b/src/rcore_android.c index 4dc0e26c..98ce64a6 100644 --- a/src/rcore_android.c +++ b/src/rcore_android.c @@ -566,7 +566,7 @@ void PollInputEvents(void) // Reset last gamepad button/axis registered state CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN - CORE.Input.Gamepad.axisCount = 0; + //CORE.Input.Gamepad.axisCount = 0; // Register previous touch states for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; |
