diff options
| author | Ray <[email protected]> | 2020-06-25 16:26:59 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-06-25 16:26:59 +0200 |
| commit | ba39a1b304bc8af27d7cd319a06e4c4767997f4e (patch) | |
| tree | c3d85f4402e3707be55a476496b890e1d21cdb7d /src/rlgl.h | |
| parent | 25fb24ba7d8cb90a32ae3b7a57f4a1a87a8f7319 (diff) | |
| download | raylib-ba39a1b304bc8af27d7cd319a06e4c4767997f4e.tar.gz raylib-ba39a1b304bc8af27d7cd319a06e4c4767997f4e.zip | |
ADDED: UpdateTextureRec()
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -528,7 +528,7 @@ RLAPI Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); // Get wor RLAPI unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU RLAPI unsigned int rlLoadTextureDepth(int width, int height, int bits, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo) RLAPI unsigned int rlLoadTextureCubemap(void *data, int size, int format); // Load texture cubemap -RLAPI void rlUpdateTexture(unsigned int id, int width, int height, int format, const void *data); // Update GPU texture with new data +RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update GPU texture with new data RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats RLAPI void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory @@ -2144,7 +2144,7 @@ unsigned int rlLoadTextureCubemap(void *data, int size, int format) // Update already loaded texture in GPU with new data // NOTE: We don't know safely if internal texture format is the expected one... -void rlUpdateTexture(unsigned int id, int width, int height, int format, const void *data) +void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data) { glBindTexture(GL_TEXTURE_2D, id); @@ -2153,7 +2153,7 @@ void rlUpdateTexture(unsigned int id, int width, int height, int format, const v if ((glInternalFormat != -1) && (format < COMPRESSED_DXT1_RGB)) { - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, glFormat, glType, (unsigned char *)data); + glTexSubImage2D(GL_TEXTURE_2D, 0, offsetY, offsetY, width, height, glFormat, glType, (unsigned char *)data); } else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format); } |
