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authorRay <[email protected]>2021-04-27 11:05:05 +0200
committerRay <[email protected]>2021-04-27 11:05:05 +0200
commit6ebe76cba73d270b2cbad5341e2fe7ef16fca40e (patch)
tree1b4297a9a13690b2fa2b760c422c343d90a6f870 /src/rlgl.h
parent1aa8a4ff906d4dd181cb4c19fb7a79c8af264a0c (diff)
downloadraylib-6ebe76cba73d270b2cbad5341e2fe7ef16fca40e.tar.gz
raylib-6ebe76cba73d270b2cbad5341e2fe7ef16fca40e.zip
Minor tweaks
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index e67d743d..d7775260 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -182,10 +182,10 @@
#endif
// Texture parameters (equivalent to OpenGL defines)
-#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S
-#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T
-#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER
-#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER
+#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S
+#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T
+#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER
+#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER
#define RL_TEXTURE_FILTER_NEAREST 0x2600 // GL_NEAREST
#define RL_TEXTURE_FILTER_LINEAR 0x2601 // GL_LINEAR
@@ -201,18 +201,18 @@
#define RL_TEXTURE_WRAP_MIRROR_CLAMP 0x8742 // GL_MIRROR_CLAMP_EXT
// Matrix modes (equivalent to OpenGL)
-#define RL_MODELVIEW 0x1700 // GL_MODELVIEW
-#define RL_PROJECTION 0x1701 // GL_PROJECTION
-#define RL_TEXTURE 0x1702 // GL_TEXTURE
+#define RL_MODELVIEW 0x1700 // GL_MODELVIEW
+#define RL_PROJECTION 0x1701 // GL_PROJECTION
+#define RL_TEXTURE 0x1702 // GL_TEXTURE
// Primitive assembly draw modes
-#define RL_LINES 0x0001 // GL_LINES
-#define RL_TRIANGLES 0x0004 // GL_TRIANGLES
-#define RL_QUADS 0x0007 // GL_QUADS
+#define RL_LINES 0x0001 // GL_LINES
+#define RL_TRIANGLES 0x0004 // GL_TRIANGLES
+#define RL_QUADS 0x0007 // GL_QUADS
// GL equivalent data types
-#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE
-#define RL_FLOAT 0x1406 // GL_FLOAT
+#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE
+#define RL_FLOAT 0x1406 // GL_FLOAT
//----------------------------------------------------------------------------------
// Types and Structures Definition