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| author | Ray <[email protected]> | 2021-04-27 11:05:05 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-27 11:05:05 +0200 |
| commit | 6ebe76cba73d270b2cbad5341e2fe7ef16fca40e (patch) | |
| tree | 1b4297a9a13690b2fa2b760c422c343d90a6f870 /src/rlgl.h | |
| parent | 1aa8a4ff906d4dd181cb4c19fb7a79c8af264a0c (diff) | |
| download | raylib-6ebe76cba73d270b2cbad5341e2fe7ef16fca40e.tar.gz raylib-6ebe76cba73d270b2cbad5341e2fe7ef16fca40e.zip | |
Minor tweaks
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 24 |
1 files changed, 12 insertions, 12 deletions
@@ -182,10 +182,10 @@ #endif // Texture parameters (equivalent to OpenGL defines) -#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S -#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T -#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER -#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER +#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S +#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T +#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER +#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER #define RL_TEXTURE_FILTER_NEAREST 0x2600 // GL_NEAREST #define RL_TEXTURE_FILTER_LINEAR 0x2601 // GL_LINEAR @@ -201,18 +201,18 @@ #define RL_TEXTURE_WRAP_MIRROR_CLAMP 0x8742 // GL_MIRROR_CLAMP_EXT // Matrix modes (equivalent to OpenGL) -#define RL_MODELVIEW 0x1700 // GL_MODELVIEW -#define RL_PROJECTION 0x1701 // GL_PROJECTION -#define RL_TEXTURE 0x1702 // GL_TEXTURE +#define RL_MODELVIEW 0x1700 // GL_MODELVIEW +#define RL_PROJECTION 0x1701 // GL_PROJECTION +#define RL_TEXTURE 0x1702 // GL_TEXTURE // Primitive assembly draw modes -#define RL_LINES 0x0001 // GL_LINES -#define RL_TRIANGLES 0x0004 // GL_TRIANGLES -#define RL_QUADS 0x0007 // GL_QUADS +#define RL_LINES 0x0001 // GL_LINES +#define RL_TRIANGLES 0x0004 // GL_TRIANGLES +#define RL_QUADS 0x0007 // GL_QUADS // GL equivalent data types -#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE -#define RL_FLOAT 0x1406 // GL_FLOAT +#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE +#define RL_FLOAT 0x1406 // GL_FLOAT //---------------------------------------------------------------------------------- // Types and Structures Definition |
