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| author | Ray <[email protected]> | 2023-09-26 12:54:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-09-26 12:54:24 +0200 |
| commit | f2389a1e5504feea58f2ac8b482bea1db99684df (patch) | |
| tree | dfbe0d6a2011594c9b620875136d2160bc368c5e /src/rlgl.h | |
| parent | f7c3035b8c5f7b86165ba24dfa868a4527e48a2a (diff) | |
| download | raylib-f2389a1e5504feea58f2ac8b482bea1db99684df.tar.gz raylib-f2389a1e5504feea58f2ac8b482bea1db99684df.zip | |
Remove trail spaces
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -2998,7 +2998,7 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipWidth = width; int mipHeight = height; int mipOffset = 0; // Mipmap data offset, only used for tracelog - + // NOTE: Added pointer math separately from function to avoid UBSAN complaining unsigned char *dataPtr = (unsigned char *)data; @@ -3403,7 +3403,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format) // Attach our texture to FBO glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0); - + // We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)); glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); @@ -3697,7 +3697,7 @@ void rlDrawVertexArrayElements(int offset, int count, const void *buffer) // NOTE: Added pointer math separately from function to avoid UBSAN complaining unsigned short *bufferPtr = (unsigned short *)buffer; if (offset > 0) bufferPtr += offset; - + glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr); } @@ -3716,7 +3716,7 @@ void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffe // NOTE: Added pointer math separately from function to avoid UBSAN complaining unsigned short *bufferPtr = (unsigned short *)buffer; if (offset > 0) bufferPtr += offset; - + glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr, instances); #endif } |
