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| author | Ray <[email protected]> | 2022-11-10 10:05:11 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-11-10 10:05:11 +0100 |
| commit | 84a2a8857229a696852bb97938e1ec2f7b1df892 (patch) | |
| tree | 4a79a7e2bdd6ee07d1c4f27e1007ade40bdc8923 /src/rtextures.c | |
| parent | fca58c8e2f8768377fe0e535a08b99b6db40a5d6 (diff) | |
| download | raylib-84a2a8857229a696852bb97938e1ec2f7b1df892.tar.gz raylib-84a2a8857229a696852bb97938e1ec2f7b1df892.zip | |
WARNING: REMOVED: `DrawTexturePoly()`
Function moved to `examples/textures/textures_polygon.c`, so users can learn from the implementation and create custom variants as required.
Diffstat (limited to 'src/rtextures.c')
| -rw-r--r-- | src/rtextures.c | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/src/rtextures.c b/src/rtextures.c index 343daa18..5440ed7c 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -3906,37 +3906,6 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, } } -// Draw textured polygon, defined by vertex and texturecoordinates -// NOTE: Polygon center must have straight line path to all points -// without crossing perimeter, points must be in anticlockwise order -void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint) -{ - rlSetTexture(texture.id); - - // Texturing is only supported on RL_QUADS - rlBegin(RL_QUADS); - - rlColor4ub(tint.r, tint.g, tint.b, tint.a); - - for (int i = 0; i < pointCount - 1; i++) - { - rlTexCoord2f(0.5f, 0.5f); - rlVertex2f(center.x, center.y); - - rlTexCoord2f(texcoords[i].x, texcoords[i].y); - rlVertex2f(points[i].x + center.x, points[i].y + center.y); - - rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y); - rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y); - - rlTexCoord2f(texcoords[i + 1].x, texcoords[i + 1].y); - rlVertex2f(points[i + 1].x + center.x, points[i + 1].y + center.y); - } - rlEnd(); - - rlSetTexture(0); -} - // Get color with alpha applied, alpha goes from 0.0f to 1.0f Color Fade(Color color, float alpha) { |
