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authorDavid Reid <[email protected]>2018-04-21 17:26:40 +1000
committerDavid Reid <[email protected]>2018-04-21 17:26:40 +1000
commitf5ebbfb6bc80e5d5555e84ee505ff794c2bc64b6 (patch)
tree800aeb61be9c2018d1a048da54d1f6ab746f11f1 /src/shader_distortion.h
parent950f31e620a9239dc91230ad92bb243f149e6f2c (diff)
parent847bdaf68287f70fbeb5599361257b6f982e48c5 (diff)
downloadraylib-f5ebbfb6bc80e5d5555e84ee505ff794c2bc64b6.tar.gz
raylib-f5ebbfb6bc80e5d5555e84ee505ff794c2bc64b6.zip
Merge branch 'master' of https://github.com/raysan5/raylib into dr/mini_al
Diffstat (limited to 'src/shader_distortion.h')
-rw-r--r--src/shader_distortion.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shader_distortion.h b/src/shader_distortion.h
index 7a2c994b..3b37c630 100644
--- a/src/shader_distortion.h
+++ b/src/shader_distortion.h
@@ -1,6 +1,6 @@
// Vertex shader definition to embed, no external file required
-static const char vDistortionShaderStr[] =
+static const char distortionVShaderStr[] =
#if defined(GRAPHICS_API_OPENGL_21)
"#version 120 \n"
#elif defined(GRAPHICS_API_OPENGL_ES2)
@@ -29,7 +29,7 @@ static const char vDistortionShaderStr[] =
"} \n";
// Fragment shader definition to embed, no external file required
-static const char fDistortionShaderStr[] =
+static const char distortionFShaderStr[] =
#if defined(GRAPHICS_API_OPENGL_21)
"#version 120 \n"
#elif defined(GRAPHICS_API_OPENGL_ES2)