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| author | Ray <[email protected]> | 2021-06-10 17:49:55 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-06-10 17:49:55 +0200 |
| commit | 7bc2e922c9a04e9a1bb54088522e0f318feeb17c (patch) | |
| tree | 4b95c40048cf61c9844f4dacb5430259ccac25a3 /src/textures.c | |
| parent | b0dcdf688f587e88ae1426f0987d1b726dde38d2 (diff) | |
| download | raylib-7bc2e922c9a04e9a1bb54088522e0f318feeb17c.tar.gz raylib-7bc2e922c9a04e9a1bb54088522e0f318feeb17c.zip | |
Review some comments
Diffstat (limited to 'src/textures.c')
| -rw-r--r-- | src/textures.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/textures.c b/src/textures.c index f80ec568..af098596 100644 --- a/src/textures.c +++ b/src/textures.c @@ -2646,7 +2646,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color // [x] Optimize ColorAlphaBlend() for faster operations (maybe avoiding divs?) // [x] Consider fast path: no alpha blending required cases (src has no alpha) // [x] Consider fast path: same src/dst format with no alpha -> direct line copy - // [-] GetPixelColor(): Return Vector4 instead of Color, easier for ColorAlphaBlend() + // [-] GetPixelColor(): Get Vector4 instead of Color, easier for ColorAlphaBlend() Color colSrc, colDst, blend; bool blendRequired = true; |
