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| author | raysan5 <[email protected]> | 2020-09-18 02:14:05 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-09-18 02:14:05 +0200 |
| commit | 04406c0f1a0a1d05cc0dfd03e43119c4f7bfdf4d (patch) | |
| tree | ec1dde375ac3814759148500bd7a570b8bbf7e2f /src | |
| parent | cdc8850e6877084657a9c2be1142878e8e1a7f0a (diff) | |
| download | raylib-04406c0f1a0a1d05cc0dfd03e43119c4f7bfdf4d.tar.gz raylib-04406c0f1a0a1d05cc0dfd03e43119c4f7bfdf4d.zip | |
Corrected minor framebuffer issue on OpenGL ES 2.0
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.h | 6 |
1 files changed, 1 insertions, 5 deletions
@@ -2909,7 +2909,6 @@ void *rlReadTexturePixels(Texture2D texture) unsigned int fboId = rlLoadFramebuffer(texture.width, texture.height); // TODO: Create depth texture/renderbuffer for fbo? - glBindFramebuffer(GL_FRAMEBUFFER, fboId); glBindTexture(GL_TEXTURE_2D, 0); @@ -2921,13 +2920,10 @@ void *rlReadTexturePixels(Texture2D texture) pixels = (unsigned char *)RL_MALLOC(GetPixelDataSize(texture.width, texture.height, UNCOMPRESSED_R8G8B8A8)); glReadPixels(0, 0, texture.width, texture.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); - // Re-attach internal FBO color texture before deleting it - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbo.texture.id, 0); - glBindFramebuffer(GL_FRAMEBUFFER, 0); // Clean up temporal fbo - rlUnloadFramebuffer(fbo); + rlUnloadFramebuffer(fboId); #endif return pixels; |
