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authorRay <[email protected]>2023-02-15 18:11:46 +0100
committerRay <[email protected]>2023-02-15 18:11:46 +0100
commit47dd842e8163d43587c7f6bb91bbf88dbdbb24b1 (patch)
treea30d960c8fe7d38c670e32c095c2b9c8f61d8f8f /src
parentf594f14510984c43f38e4296d854a0c88633ad63 (diff)
downloadraylib-47dd842e8163d43587c7f6bb91bbf88dbdbb24b1.tar.gz
raylib-47dd842e8163d43587c7f6bb91bbf88dbdbb24b1.zip
Minor format tweaks
Diffstat (limited to 'src')
-rw-r--r--src/rcamera.h24
1 files changed, 15 insertions, 9 deletions
diff --git a/src/rcamera.h b/src/rcamera.h
index 9aab3a34..6aee26f3 100644
--- a/src/rcamera.h
+++ b/src/rcamera.h
@@ -160,7 +160,12 @@ Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
// MatrixOrtho()
// MatrixIdentity()
-// raylib required functionality: GetMouseDelta(), GetMouseWheelMove(), IsKeyDown(), IsKeyPressed(), GetFrameTime()
+// raylib required functionality:
+ // GetMouseDelta()
+ // GetMouseWheelMove()
+ // IsKeyDown()
+ // IsKeyPressed()
+ // GetFrameTime()
//----------------------------------------------------------------------------------
// Defines and Macros
@@ -396,12 +401,13 @@ Matrix GetCameraProjectionMatrix(Camera *camera, float aspect)
{
if (camera->projection == CAMERA_PERSPECTIVE)
{
- return MatrixPerspective(camera->fovy * DEG2RAD, aspect, CAMERA_CULL_DISTANCE_NEAR, CAMERA_CULL_DISTANCE_FAR);
+ return MatrixPerspective(camera->fovy*DEG2RAD, aspect, CAMERA_CULL_DISTANCE_NEAR, CAMERA_CULL_DISTANCE_FAR);
}
else if (camera->projection == CAMERA_ORTHOGRAPHIC)
{
- double top = camera->fovy / 2.0;
- double right = top * aspect;
+ double top = camera->fovy/2.0;
+ double right = top*aspect;
+
return MatrixOrtho(-right, right, -top, top, CAMERA_CULL_DISTANCE_NEAR, CAMERA_CULL_DISTANCE_FAR);
}
@@ -415,10 +421,10 @@ void UpdateCamera(Camera *camera, int mode)
{
Vector2 mousePositionDelta = GetMouseDelta();
- bool moveInWorldPlane = mode == CAMERA_FIRST_PERSON || mode == CAMERA_THIRD_PERSON;
- bool rotateAroundTarget = mode == CAMERA_THIRD_PERSON || mode == CAMERA_ORBITAL;
- bool lockView = mode == CAMERA_FIRST_PERSON || mode == CAMERA_THIRD_PERSON || mode == CAMERA_ORBITAL;
- bool rotateUp = mode == CAMERA_FREE;
+ bool moveInWorldPlane = ((mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON));
+ bool rotateAroundTarget = ((mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL));
+ bool lockView = ((mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL));
+ bool rotateUp = (mode == CAMERA_FREE);
if (mode == CAMERA_ORBITAL)
{
@@ -450,7 +456,7 @@ void UpdateCamera(Camera *camera, int mode)
//if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -CAMERA_MOVE_SPEED);
}
- if (mode == CAMERA_THIRD_PERSON || mode == CAMERA_ORBITAL)
+ if ((mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL))
{
// Zoom target distance
CameraMoveToTarget(camera, -GetMouseWheelMove());