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authorraysan5 <[email protected]>2021-02-05 13:52:25 +0100
committerraysan5 <[email protected]>2021-02-05 13:52:25 +0100
commit97a7875648da0dd2ffdf9e7afa9a9e3e1ecd0553 (patch)
treeca88830bc5644a83656ea521ffe3eb0b98372ece /src
parent4407533a41f5b46fd9939d93e6cc711aa08b083a (diff)
downloadraylib-97a7875648da0dd2ffdf9e7afa9a9e3e1ecd0553.tar.gz
raylib-97a7875648da0dd2ffdf9e7afa9a9e3e1ecd0553.zip
REVIEWED: Gamepad issues on Android
Diffstat (limited to 'src')
-rw-r--r--src/core.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/core.c b/src/core.c
index 4734fe5b..67a87c82 100644
--- a/src/core.c
+++ b/src/core.c
@@ -450,12 +450,10 @@ typedef struct CoreData {
struct {
int lastButtonPressed; // Register last gamepad button pressed
int axisCount; // Register number of available gamepad axis
-#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready
float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
char currentState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
char previousState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
-#endif
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
pthread_t threadId; // Gamepad reading thread id
int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor