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| author | Ray <[email protected]> | 2023-02-24 16:19:25 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-02-24 16:19:25 +0100 |
| commit | cb2ba3675c3928a2937f84e4c6503a659375ca0a (patch) | |
| tree | fdf808d3b3cc3dbe4a54b7b2e165d2ef994bdcf9 /src | |
| parent | ca98a84d68ea6f70112de57a68866b4bb55edbe5 (diff) | |
| download | raylib-cb2ba3675c3928a2937f84e4c6503a659375ca0a.tar.gz raylib-cb2ba3675c3928a2937f84e4c6503a659375ca0a.zip | |
REVIEWED: `rlUnloadFramebuffer()` #2937
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -3473,7 +3473,7 @@ void rlUnloadFramebuffer(unsigned int id) unsigned int depthIdU = (unsigned int)depthId; if (depthType == GL_RENDERBUFFER) glDeleteRenderbuffers(1, &depthIdU); - else if (depthType == GL_RENDERBUFFER) glDeleteTextures(1, &depthIdU); + else if (depthType == GL_TEXTURE) glDeleteTextures(1, &depthIdU); // NOTE: If a texture object is deleted while its image is attached to the *currently bound* framebuffer, // the texture image is automatically detached from the currently bound framebuffer. |
