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-rw-r--r--src/rlgl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index f7d73eda..7e9fee68 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -3473,7 +3473,7 @@ void rlUnloadFramebuffer(unsigned int id)
unsigned int depthIdU = (unsigned int)depthId;
if (depthType == GL_RENDERBUFFER) glDeleteRenderbuffers(1, &depthIdU);
- else if (depthType == GL_RENDERBUFFER) glDeleteTextures(1, &depthIdU);
+ else if (depthType == GL_TEXTURE) glDeleteTextures(1, &depthIdU);
// NOTE: If a texture object is deleted while its image is attached to the *currently bound* framebuffer,
// the texture image is automatically detached from the currently bound framebuffer.